Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - missingno
Pages: [1]

1
Pixel Art / [wip] rpg walking animations
« on: August 23, 2008, 06:21:07 pm »
Just something I've been working on a little bit this morning. I'm trying to come up with an rpg sprite style that's a bit more realistic than some of my other attempts.

It's a bit messy, because I haven't really gotten to the details yet. I want to make sure that I'm pleased with the animation and general structure first.



As always I'd appreciate some feedback.

2
I'll get right into it, I guess.

I've recently been playing around with a new style for my platform sprites. I'm trying to keep things very simple and minimal and try to make something that seems unique. I have a bit of a concept behind the game idea (basically a parody of things with needless symbolism and false "depth") but for the most part I'm just playing with pixels here.

The entire palette will only use four colors, I think. The colors that you can see in the following images. The only expection to this rule is the reds in the blood, which are there for significance and stuff and are meant to stand out a little from the rest of the colors. Pretty much the whole thing will be set against that background color to keep with the minimal style I'm going for (although really it's not final).

First up we have the main character. Right now it's very simple and a straight sideview. I'm working on the animation. He doesn't have arms yet, I tend to animate the limbs separately. Any advice regading this approach? (for some reason i think it's a bad idea, but it's comfortable) Four frames.



Next is a puppy. Not much to say about him, so here he is. Two-frame animation. Not too happy with it.



Lastly (for now), we have the carpenter king. I'm pretty proud of this one actually but I know that you guys here will be able to help me improve this.


Pages: [1]