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Topics - bedelf
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1
Pixel Art / run simon run
« on: October 14, 2010, 06:18:41 pm »
So lately I've been goofing around with animating things for practice. So I took Simon from NES castlevania, used the palette/scale, and made a guy (not an edit but it might as well be) that looks pretty similar I think - just in a full 6 frame run. I used axel from SOR2 as a reference once I got lost. I actually spent a bunch of time trying to figure out how to cheat and do a simpler 4-5 frame one, but I just couldn't make anything that didn't look horrible. Prolly spent 3 days trying different things, getting the arms in the wrong spot, legs mixed up, etc.

I scrapped a larger, 8 color sprite before this that was the same thing because I just get overwhelmed by blobbing things in at that scale and it was taking too long. ;p So one thing that is really bothering me that I couldn't fix - no head bob. I couldnt figure out how to get it to look right.

I want do more with it, make a version where he is holding a 2h sword or something - so I'm looking to refine this if I can. C+C is what I'm after.


2
Pixel Art / The Fallen
« on: June 01, 2010, 12:24:16 am »
Ok, phew. So I decided to try something a bit harder today. I was looking at this screenshot of sor2 here:

http://www.mobygames.com/game/genesis/streets-of-rage-2/screenshots/gameShotId,111937/

.. and I kind of liked the way his legs looked so I started doodling in graphics gale, well, I kinda messed it up at first so he looked like he was falling backwards.. and I just went with it.

Montage!

and finally


You can see just how sloppy my process is. My color picking is TERRIBLE, but I tried harder to optimize the pallette compared to previous sprites I've made. Obviously, I lack the traditional art skills so the perspective and anatomy might be a bit wonky - I tried to get that book by Loomis today but Borders was out so I will work on that part some more as I go.

C+C is more than welcome here.

-thanks guys, peace

3
So I sat down the last couple days and started playing around in GraphicsGale again. I came back to this site, poked around, and noticed the last time I posted was a little over 2 years ago. Yikes. GF, Kids, bought a house, basically I don't remember the last 2 years whatsoever - it all seems like yesterday. So I went back through my old posts and made sure my images were working again, and here I am. I think the last thing I was working on was mabey a bit too ambitious for my skill level - the edits I got crushed my soul they were so good - so I'm gonna try some simpler stuff I think.

I was looking at the feature chest post on here about the C64 palette and wanted to screw around with it some -
http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0

I found this website with some C64 golden axe screenshots -
http://www.mobygames.com/game/golden-axe/screenshots

After an hour of fiddling or so I came up with this guy using a few colors out of the palette ptoing posted -


then

then ended up with


By the end I kinda realized I shaded it a bit too much, looking at the screenshot here, the guy was straight up 3 colors, black, dark color, light color, and I wanted to add a grey of some kind for mabey the belt/boots. So I'm not sure what I want to do at this point - should I strip out the wasted 4th color I used and stick to the style I was going for, or should I use a 4th color and try to get more out of it?

I am looking for some guidance here so feel free to drop some comments if you want. =) Other than that, I'm happy to see that this site is still rocking, love you guys!

-ed


edit 05-28-10
For fun I made a giant guy and threw some random colors down on my other one just to see how it would look.


meh

I kinda like him, I should animate him so he can swing that thing.

-peace


edit 05-28-10
same thing, looking at this wolf picture from the googlewebs:
http://www.koze950.com/wp-content/uploads/2007/08/wolves.jpg



-end


edit 05-29-10
inspired by this thread:
http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=86732c7ad456885c7802696ae0ed5aa1&topic=9559.0

montage!

and finally


Think I need to work on my color picking skills and stop grabbing them from all over.

-done

4
Pixel Art / [WIP] Fighter sprite
« on: May 03, 2008, 05:28:49 am »
Ok, I have 2 fighter sprites here, both are based on axel from SOR2 which I've used as a reference, mostly on the shading/detail end of things. The second one I feel deviated right from the start, but the dead giveaway is the shoes. ;) In my head, the second one is just me hitting the streets.

I haven't done much pixel work before this, mabey 2-3 very small pieces over the years, like my EGA adventure game avatar. I've watched some tutorial spriting and read the various posts about color, etc. but I'm finding applying it to my own stuff extremely difficult. I can't draw at all and only have a basic understanding of anatomy, so I find blotting/outlining the initial character before coloring the hardest/most time consuming part, and alot of trial and error. Just keep that in mind when looking at these -- I need lots of practice. So yes, I'm biting off mabey more than I can chew here, but I dont really have a choice if I want to finish my project.

I started on a opengl 2d lib last Nov, which took roughly 4 months to get all of the gfx/sound/ui stuff worked out, and then I decided to work on a little oldschool nintendo style beatemup game. Which at the time the logic was - simple machanics, low art reqs, and I could just finish it. I was going for something like double dragon 2 for graphics and streets of rage 2 for gameplay. Here was my mistake though, which I'll get into later.





First up, the sprite I abandoned. The goal here was to make a 40 pixel tall guy based on axel for a couple reasons, 1) as an art test to see how things would look in game. 2) to learn something about pixeling, and 3) to see if I could even hack it by myself.

The height is the same as the guys from DD2, however, once I put it in game I realized the reason those sprites worked is they were very "fat" looking, and my guy looked REALLY small on screen. This is where I wondered if I should even bother continuing to do this myself and tried to rationalize handing over one of my paychecks to someone like Helm. :P You can see my terrible progression here -- this actually took like a week for me, looking at the time stamps -- mostly because I would get frustrated and have to walk away from it.

Postmortem: 6 days total from start to finish.

It took like 3 days to even get this going. There was a point at where I gave up trying to make the shoes on my own and I looked at the shoes axel had in sor2 and realized the only reason they looked like shoes to me was the stripe on his sneakers. I had a really hard time visualizing what I was trying to pixel staring at a white canvas. So after that sometimes I would just put some little detail in like that and work from there instead of trying to do that last. Also, the head wasn't as hard as I thought it would be, even though it sucks, I was pretty happy with it at the time. Color wise this is a total mess, I was still picking colors using the wheel or adjusting RGB values instead of using the HSB sliders. Overall I would say it's a god damned tragedy, but I liked the legs/stance I ended up with, and I probably spent the most time on that part.






*sing it
Anything that we want to go from just a beginner to a pro,
You need a montage (montage)
Ohhhhh it takes a montage (montage)







aaandd here we are. I decided to make him a compromise between DD2 and SOR2 in size, 60ish tall. Axel from SOR2 was roughly 80. This time the initial blot/outline didn't take nearly as long, only a couple of hours, it was basically the same as the other one just a bit bigger so it wasn't as hard to wrap my head around. There are alot of details taken from the SOR2 axel, like the shoe stripe, the seam/pocket on the pants, etc. It's there if you look. The face, which I thought we be super hard, wasn't too bad, though a bit too anime for me, that's really all I could come up with that didn't look terrible.

Postmortem: 7 days from start to finish.

BLOT/LINEART: Not terrible, I actually managed to blot the shape in a couple hours at my friends house. I reused my feet/legs from the first guy in terms of positioning. It's pretty much how I stand in front of the mirror conincidentally. :) His right foot still feels very weak to me, but I'm not sure how to fix it.

COLORS: I tried to be better on the color picking this time around but I think it needs alot of work. If you look at the difference between frame 3rd and 4th row you'll notice his skin tones change alot. This is where I absolutely gave up trying to pick them myself and found some website that had like 20 skin tones in a graph and I used that heavily to get the 4 colors I ended up with. :( It was driving me crazy for hours. I'm getting better at it, trying to pay attention to the values and how I can make better choices, but oy vei, I have a long way to go here.

SHADING: A mess. You know, I've seen tons of this stuff, watched tutorials, etc, but I draw a blank looking at my own stuff. The pants are very close to sor2 axel in terms of shading because I ended up working off of the details I added based on that sprite, like the pant seam. I honestly don't know if I should have went in that direction but I couldn't think of another way without pillow shading him. :P I don't really have a true lightsource, I mean, it's sorta from above/back a little, but I found myself just using the colors to show definition instead, like, showing you where his knee is, or where his leg bends. I dunno, I was totally lost on this. I just put some details in that worked and moped around those until it looked like something. I was hoping to get a bit of help with this I guess, but damnit if it doesn't feel like I've commited myself to this look now.

ANATOMY: oy vei. I spent a couple days working on his arms and I still think they are terrible, and I still don't know how to fix them. It looks "okay" to me right now. I wish his right arm was held higher, I know I don't hold a high guard with one arm and not the other, but I didnt want to cover his neck with his hand. This also made me feel like the skin colors I had picked were inadequate. His shirt changed from gray to white because of the arms as well. Damn you axel. Overall he looks "okay" to me, but not great. Mabey his arms are too short? Waist too long? The hands probably could be better but I'm not sure how.

CLOSING: The whole time I was working on this guy I felt like I was going to get away from axel more and more, but looking at him now, yeah. Haha. I think I just identify with this look, as this is how I see myself in a game. So I would REALLY like to get some feedback and be able to clean this guy up and call him "finished". I would love to start on some animations. Also, if your saying to yourself, bah, he did nothing new - realize that this is not about creating a 100% origional sprite, so much as learning to pixel without being overwhelmed and having something to throw into a game at the end of the day.







Here's what he looks like in my game even though the pitch-black background kinda swallows him a bit. Also, don't be afraid to get mean, tear that crap apart.  :ouch:




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