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Topics - shaheen
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Portfolios / Shaheen's Work
« on: January 13, 2008, 01:57:28 am »
To be updated soon.

         

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Pixel Art / HENSHIN!
« on: September 30, 2006, 03:24:41 am »
So, I'm working on a platformer based around typical sentai/ninja/robot stuff. The character is obviously based on existing characters, but he'll act a bit like Freakazoid or Skullomania (from the Street Fighter EX series) when in action.

Anyways, I know that the foot on (our) left is extremely messed up, but I'm wondering what you guys think of everything else. Is the contrast/shine too harsh? Anatomy is not really an issue for something like this (in my opinion), unless you've got something to make this guy look way more badical, but all critique would be appreciated.



The following, however, is an animation that I made for an idle stance of the same character. I'd like to know maybe how I could add some movement to at least the scarf area around the bottom of the head/helmet, and of course if I should change the way the scarf is actually moving. Right now I think It looks pretty bad having the entire sprite besides the scarf static.


3
Pixel Art / That Other Human Body (fairly large image)
« on: July 29, 2006, 11:53:05 am »

For the most part, based on myself. Didn't actually use a photo or anything, but I basically glanced at different areas and looked in the mirror a few times to sort of understand how to draw a larger/"less active" body, since I'm so used to seeing fit and muscular bodies in art. Basically what I'd like from you guys is advice on highlights and shadows. Obviously the light source is coming from the (our) top right, so base it off that. I'm trying to make it a goal to use the entire MS Paint pallete, effectively, in this piece. This is probably the first time I've tried something this large, and the first time I've tried anything with a really strange pallete. It's definitely going to be a bit difficult.

Oh yeah, edit for feet, plz? Haha.

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