So, I'm working on a platformer based around typical sentai/ninja/robot stuff. The character is obviously based on existing characters, but he'll act a bit like Freakazoid or Skullomania (from the Street Fighter EX series) when in action.
Anyways, I know that the foot on (our) left is extremely messed up, but I'm wondering what you guys think of everything else. Is the contrast/shine too harsh? Anatomy is not really an issue for something like this (in my opinion), unless you've got something to make this guy look way more badical, but all critique would be appreciated.

The following, however, is an animation that I made for an idle stance of the same character. I'd like to know maybe how I could add some movement to at least the scarf area around the bottom of the head/helmet, and of course if I should change the way the scarf is actually moving. Right now I think It looks pretty bad having the entire sprite besides the scarf static.