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Topics - tehwexxl0rz
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Hey, remember that platform game I was working on?

Well long story short, it's now an overhead action/adventure game. :)
Here's a WIP running animation for the main character:

I'll post more stuff as it's created....

PS: Thanks a ton for all the feedback you guys gave me in the old thread. Just because the game has transformed into something else, I don't feel any of it's gone to waste. I hope to use the platformer sprites in their own game eventually, but right now, this is the game I'd like to focus on.

New smaller sprite:

WIP Tiles:

Pixel Art / [WIP] Self-Portrait v2.0
« on: April 28, 2012, 04:23:38 am »

Just to give you an idea of where it's headed, I'm planning to use mostly flat, "cel" shading but with a strong sense of volume.

As always, critique is much appreciated. :)


Pixel Art Feature Chest / GR#089 - Platformer Tiles
« on: December 02, 2011, 11:30:00 am »

Really messy/early WIP, sorry about the quality.... Feeling a little burnt out after a marathon programming session. >_<

To do:
- Clearly define rock volumes
- Make grass look lush, chunky stylized
- Ambient light source(?)

This is loosely based on this old tile set I made, but I'm using a 32 auto-tile system now, so I can make the shapes a lot more interesting.
(Not that these old tiles come close to pushing the limits of what you can do with 16 tiles... Looking back, I was super lazy with these.)

I know "center tiles" are frequently darkened to give prominence to the edges, but I feel like I could make the rock formations much prettier by using that space to convey depth. What do you guys think?

Any feedback would be much appreciated.

Pixel Art / [WIP] Self-Portrait & ARPG Main Character Sprite
« on: November 09, 2011, 12:19:53 pm »
Hey guys! :)

Finally have some free time between projects, so I thought I'd whip up a new avatar that represents me more accurately than a sexy catgirl. Just lines and flats so far:

Will upload a ref soon...

C&C is appreciated!

Current Self-Portrait:

Current ARPG Sprite:

Pixel Art / 8-Bit Zombie Action Game
« on: September 01, 2011, 11:53:22 am »
Hey guys, just started working on some sprites for a project that's supposed to look like an authentic 8-bit arcade game circa 1984.
The text is just for trying out style variations. ("High score" font probably isn't original, but I drew it from scratch.)

From left to right: player, zombie, random blood splatter

c&c please! :)


Pixel Art / [WIP] Little Ninja + Tileset
« on: May 17, 2011, 06:32:37 am »

Just threw this together. Pretty boring and unoriginal, but it's on commission... :/

Virtually no color limit, but I'm restricted to 16x16 pixels. Any critique is much appreciated.




Pixel Art / [WIP] Hipster Catgirl (partial nudity)
« on: March 16, 2011, 03:22:19 pm »
This is for the Weekly Challenge over at Pixel Joint. (Still very rough)

I tried to fit the bottom eyelashes into the frames of the glasses, but I think it looks too busy for such a small space... C&C please?
If I have time, I plan to animate the tail swishing back and forth. :)

Yes, I know her boobs are huge.

EDIT: Agh! I just realized her eye and hair coloring are exactly like Blair's from Soul Eater. Gotta change that.

Pixel Art / RPG Girl Revisited
« on: March 13, 2011, 03:10:06 am »

2D & 3D / Second 3D Character Model (Adventure Game Girl) [WIP]
« on: April 26, 2010, 03:10:31 am »
I hope this qualifies as Low Spec... My goal is to keep the triangle count below 1000. (Currently at 786.)
Please see my thread at Polycount for more information:

Thanks! :)
- Wex

Previous Model:
Hey everyone! I'm working on this model for an introductory level 3D class:
[ x ]
The hair is giving me a bit of trouble and it seems like I might be using too many polygons there. I am also worried there are too many hidden polygons going to waste underneath the jacket. (I modeled the shirt first, and the jacket merges with shirt about mid-back height. Do you think I should merge it lower?) Ideally, I want it to look right if you looked up the back for some reason. Also, when I generate a UV map using Maya's "Automatic Mapping" the hair is separated into a mess of individual triangles. Is there any way around this? In general, any tips to make UV mapping easier would be much appreciated. Thanks in advance!

Final Result:

Pixel Art / [WIP] Adventure Game Sprites (New Character 9/7)
« on: January 26, 2010, 06:16:47 am »

c&c please!

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