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Pixel Art / Looking for critique on some game art (gifs)
« on: May 11, 2022, 05:26:10 pm »
Last time I posted here was like 5 years ago, and looking at my art from back then makes me kind of embarrassed lol
Please let me know if posts like this aren't allowed.
But anyway, I'm looking for opinions on some game artwork. I have the following gifs from Unity (Please ignore the banding, it's pretty much the only way to keep file sizes down). The game has no background yet, but the idea is for it to be an underground forest, hence why the lighting is dark:
The scene is just a random scene I've set up to experiment with the art, and not anything for the final game. I'm also not decided on whether the lighting and bloom should be pixelated or not.
Lighting enabled:
Lighting disabled:
There's also the following sprite sheet, please ignore how messy it is.
The palette is also here, I'm looking for advice on whether I should make my own palette or not:
https://lospec.com/palette-list/the-y-gigante-reverted
Please let me know if posts like this aren't allowed.
But anyway, I'm looking for opinions on some game artwork. I have the following gifs from Unity (Please ignore the banding, it's pretty much the only way to keep file sizes down). The game has no background yet, but the idea is for it to be an underground forest, hence why the lighting is dark:
The scene is just a random scene I've set up to experiment with the art, and not anything for the final game. I'm also not decided on whether the lighting and bloom should be pixelated or not.
Lighting enabled:
Lighting disabled:
There's also the following sprite sheet, please ignore how messy it is.
The palette is also here, I'm looking for advice on whether I should make my own palette or not:
https://lospec.com/palette-list/the-y-gigante-reverted