I've got a tale about how I managed to create the first GBA gfx before nintendo had even dreamed up the idea...? How... well it goes like this.
Back in 1997, we got approach by a russian programmer who wanted us to develop some GFX for him for his latest game he called CRAZY BUS... it was a strange idea, based on the notion that the earth had become infested with 'martian potatoes' - in essence it was an excuse for a vertically scrolling 'puzzle' game where one matched femal martian potatoes to male martian potatoes, by launching them (the females that is) from 'the crazy bus'... The hook being that there were two types of martian potatoes, REDs and BLUES, and you had to match like for like...
anyway... the games was weird... sort of ok... and we did the work which involved creating shedloads of animations of these 'martian potatoes' - the only spec/breif given that they were supposed to be "happy and stupid"...

Thing is, as far as I know, the game never saw light of day... it was on PC, no color limitations, no frame limitations and I just went mental with frames and colors and so on... so, it never saw light of day...
...
...
Until the GBA was released about 4 years later... and lo and behold... there's the CRAZY BUS, pretty much part of the launch line up... only renamed to
HOT POTATO... and there's my animations... (as well as a bunch of other ones done by someone else... [and funnily enough I wasn't even credited for any of them?!? ho hum])
So here are some of them - in all their glory... enjoy.




