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Topics - IndieDeveloper
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Job offers / [PAID][PERCENTAGE SHARE] Lead-2D-PixelArtist needed
« on: January 03, 2017, 05:46:43 am »
Hello everyone :)

I'm an Indie-Developer from germany who is looking for an Lead-PixelArtist to join my team. I have done various Games/Apps before with more than 500 thousands of downloads. (ca. 1 million altogether)

E.g.: "Monkus" 600k downloads (Everything done by myself. PixelArt, Programing etc.)
iOS: https://itunes.apple.com/de/app/monkus/id1147785659?mt=8
Android: https://play.google.com/store/apps/details?id=com.emm.monkus

and some more. I don't want to promote these apps with this post. I just want to show you, that I am taking this seriously.

What does "percentage share" mean?
Your hard work will be paid, but just when the game will be finished. The Lead-PixelArtist will get a monthly percentage share of the income. Of course we will do a contract for this.

Why percentage share?
Because I want, that the PixelArtist works WITH me, not FOR me. I want that we will be a team and this project should be something, you want to complete as much as I do.

Well, who am I?
I'm from Germany and I am a student at Leibniz University in Hanover. I'm studying Electronic and Computer Engineering. I have done some games already.

How big is our team?
At the moment our team consists of 2 people. Me, the programmer and 2D-Artist, and a GameDesigner (not artist).

About the Game
This game will be a 2D SideScroller in pixel art for Smart-Phones(Android and iOS.) Maybe we could publish it on Steam, but that's not decided yet. This game will be a parody on the current anime culture. So, if you like animes, it would be even better.
Yeah, I know, this doesn't tell you much. The reason for this is, because we will improve and develop the game together. You may be the head 2D-PixelArtist of our team, but you can of course develop the story, suggest gameplay elements, etc. too. How I said before, we will be a team, I won't be your boss. I think, this is something very important.

How do we promote the final product?
I have Facebook and Instagram-Pages with over 1 million (active!) likes. 500k explicit for gaming, 500k for anime. Because of that, I have the best audience for this project. If you want to prove this, I will send you the links to the Facebook-Pages and you will send me a message through Facebook and I will reply to that through the Facebook-Pages. :)

What are the requirements
You should be really good at PixelArt because the idea of this game requires very good scenery, to let it look like something because it will be a parody, so the player might not take this game serious if it looks bad. You should send me some examples of your previous work or a link to your portfolio. This won't be a fulltime job of course, because you will get an paid monthly when we publish this game and generate some income. Because of that, you will be free to manage how much time you will use for this project. But you have to be serious. You have to speak english or german. It does not have to be perfect, because my isn't either, but we have to be able to communicate. If the Lead-PixelArtist think, that this is to much work for one person, we will expand our team by 2 or 3 PixelArtists, but this will have an effect on the percentage share, of course.

Some of my work
I will show you this, because I want you to know, that I am taking this serious and that I am someone, who do finish his projects. This is something very important.

Click to open bigger image. Refresh, if images are not shown correctly.

Well, at last I want to say, that the PixelArtists should have a lot of fun doing PixelArt. I want this to be something, that makes memories for all of us. :)

Thank you for reading this, I hope we can find someone.

Best regards to all of you



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