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Topics - hANshOTtH3RD
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2D & 3D / Voxel Editor+Animator Options...thoughts?
« on: July 21, 2020, 02:09:49 am »
I'm just wondering what is the best free(preferably open-source) way to get into voxel editing?
After searching around for a good free voxel editor to help me dip my toe once again into 3D design, i recently found a couple programs: Goxel and MagicaVoxel. Both are free(and will export to png slices, neat!). also żboth? are open-source?(check back with me on that one):
I'm still having some issues figuring out all the controls or which one i like better; i guess as a still-sometimes-coder i usually like the one that compiles the easiest, although for now I'm just testing it out; but i'm wondering if anyone else is familiar with these two and has a preference?

...I also found this old thread about Blackbox Voxel Tool, which looks cool although it appears to be only for Windows...

Actually, it's entirely possible I'll go with Blender since I have some familiarity with it already, and it is open-source, and supposedly can do some stuff with voxels.

I'm curious about making animated voxel scene with light and shadow. I'm not really sure how I'll go about it at this point, but as far as i understand I can import a voxel.obj into blender, where I then add light and shadow. But it's still sort of unclear to me at this point how I will actually get it animated, since I haven't found a way to animate yet in Goxel or MagicaVoxel, and I'm not trying to do anything that would transform/deform a static model, but rather import an already animated voxel scene for shading.

...Do I need to download Unity? I guess it's free these days, although I'm totally unfamiliar with it, and am not sure where to start. i'm thinking it might be more than I can handle at the moment...

...Can Qubicle do what I want? I'm hesitant to start buying things without knowing it will suit my purposes...

...does anybody know where to point me in the right direction?

...thanks for reading.

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Hey there everybody, I made a little image viewer with javascript, html, and some css. it is very basic, and i'm not really sure how much work i want to put into it long term, although depending on your toolset it could prove useful:
https://mrh4nds.github.io/pixelquick/



...also, you can download the source, and run it offline in the browser(should you desire):
https://github.com/MrH4nds/pixelquick

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Pixel Art / In Christ's Care[speed pixel](from reference)
« on: April 26, 2020, 06:35:31 am »
Hello, I made a medical+biblical pixel diddy. Apologies for the rough/unpolished look look, I sort of did this in an afternoon, and it's not really done; however I'm not sure I will finish, even though I'm sure there are things that could be improved, or that I could have done differently...  any way here it is:




This was for this weeks challenge on pixeljoint.com, although at this point the deadline is fast approaching and it still has not been approved. They really seam to have set up quite a gauntlet for new users over there: points & levels...i can't even write comments on my own posts, and I can't access their forum because I don't have enough points yet. it's kind of funny actually ;D

(btw) i heavily relied on a reference image for this; you can probably find it pretty quick on google, if you can tell which one because he is wearing a mask ;P

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2D & 3D / [WIP]Bolton: Subpoena
« on: January 31, 2020, 12:32:50 am »
Hi all, long time lurker first time poster(sort of). Don't know if any of you follow the news, but I did a diddy of John Bolton:


...it's the Obama "hope" style. I'm having some problems with speckling, not sure if there is an easy trick to get rid of that?(i'm working in GIMP btw) It's kinda messy because it's all generated via image processing(indexing, paths+selections, paintbucket, layering). I started to try and lean it up manually, although I sort of too big a job for the amount of time I want to spend. Anyone know a quick trick to remove speckles? or the proper way to do whatever it is you call this so that I don't end up with speckles to begin with?

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