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Topics - Syn
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General Discussion / Heard of Perler Bead?
« on: May 18, 2007, 05:21:46 am »
Just found out about this neat little craft called Perler Bead.

Basically you use little beads to make drawings point by point. Much like in pixel art and that is why a lot of people recreate game sprites using these. You can see some of those here:

I was wondering if anybody turned their pixel work into real life Perler Bead art. I suddenly feel the urge to go buy these, my walls need some Mario sprites!  ;D

Pixel Art / Mecha sprite
« on: March 17, 2007, 11:50:14 pm »
Hope this works, I did a new account on imageshack and I dunno if it is going to show.

So basically, this is a test robot for the game I'm making(I hate saying that, it sounds so cliché). If you can see, the coloring sucks, dunno what shade of the color to use where. Not to mention how ugly yellow is on it. I did this a while ago and just gave up on it, but since I learned a lot the last time I posted something here, I said what the hell. I'm also basically unsure what to do for texture as well, I never really textured smooth surfaces(if you would call it texture... hmmm :-\). Any CC is appreciated and don't worry about offending me. Be harsh! lol ;D

General Discussion / Animation and small size sprites
« on: March 21, 2006, 12:48:57 am »
I'm having trouble animating the sprite I made here.

I had previously started animating the taller one and had no problem. Let me explain my problem. So the way I animated is that i work on individual part of the body at a time(the whole sprite has layers) and started with the legs. But I'm having trouble with the deformation of the shaped of the legs. In the bigger sprite version it was easier to bend and move the angle of the leg while being consistent with the overall shape of the sprite, but here it's hell. I was wondering, how can you make complex animation on a small size sprite. Any trick or things to consider ? Or should I just accept I'm not good enough for such high level stuff yet...

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