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Topics - TRUEvector
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Devlogs & Projects / Promised Lands (DF clone)
« on: May 15, 2018, 09:52:07 am »
Hi everyone! My name is Ivan, a freelance artist from Belarus.

To begin with, I am a Dwarf Fortress fan, really like this game, but at the same time find it extremly frustrating and hard to get joy.
Since my first attempt at DF, I started to put down my own ideas about how a game of this kind should looks like. Not only visuals, but game mechanics and overall game-to-user interactions. Every aspect of the original DF to my mind is an awesome idea, yet completely broken.

So, I would like to share with you my little project, a sand-box game called Promised Lands (WIP name, though). As a DF clone, I want to make it completely free and open-based. There is a high possibility, that there could be no game at all as a result, so it would be a good practice for my pixel-skills. Sort of fun even better compared to just playing a game. And I hope for C&C that will help me improve my skills and the whole idea. You don't need to ask me if you would like to use any sprite in your DF modification.

Also, I need to mention, that I was hugely inspired by the SpaceFox tileset, which is my favorite. I should thank the creator of it, and a guy named Dibujor, their sprites are awesome.

Okay, let's start with our first (out of 4) ingame fractions - the Humans! Dwarfs, Elves and Orks&Goblins are to come, but Humans are the basic option for now, so we can test all the game mechanic. A very flexible race, that can handle any problem in the modern fantasy world. :)
Did I mention that the tile scale is 24x24 px?
And the pallette is nothing but a limited one, endesga-64, for test sake, don't want to get drown on shades early on.

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