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Topics - RubbishyUsername
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Job offers / [CLOSED] [PAID] Prototyping and Art Direction Required
« on: October 16, 2016, 12:11:10 am »
Hey, my name is Kieran, and I’m lead developer and designer on a little side project for a few months. My team and I have design, programming and music down but without art we can’t properly prototype and therefore secure funding. For the prototype, we need someone who can handle pixel art for HUDs, sprites and projectiles. As the game becomes more developed we’ll need some proper art direction as well as characters and splash screens.

I’ve ran some numbers and hope to pay in the region of $250 for the prototyping work, which will include a player sprite, a basic HUD and large amount of object work. Almost all of this needs to be animated. Communication is also vital, we’re looking for someone who’s friendly and willing to engage in their role in the game. It helps if you’re near a GMT time zone, but don’t stress it. If you want to work on it full-time, that’s fine, or if it’s something that you work on when you're available we can handle that as well.

Of course, I haven’t said a word about the game itself. Let me give you some back-of-the-box bullet points:
•   Out of alpha in 6 months, released in 12
•   10-15 hour experience
•   “Doom”-style false 3D effect, with a similar level of visual fidelity
•   But it’s about giant robots
•   And it’s also an unholy fusion of California Surf, Spaghetti Westerns and Rockabilly rebellion

If you’re interested or have any questions, or think my payment is way off, let me know here or email me at kwaddy1[at]

Unpaid Work / [REV-SHARE] Hobbyist Pixel artist for Giant Robots in False 3D
« on: September 29, 2016, 09:19:36 pm »
Hey, I’m Kieran, and I’m lead developer of a small team working in our spare time on a 10-15 hour PC game in Unity 5. The visual style is inspired by the “false 3D” seen in the original Super Mario Kart or Doom, where 2D sprites are stretched and overlaid to create a unique 3D appearance. Currently though we lack the assets and animations to prove that the effect is working properly, and that’s where you come in. We’re looking for someone to create a handful of animated sprites for the player, enemy, and projectiles so we can take our mostly working prototype to a fully working one. At the moment, I’m thinking that we want 75px sprites with a fairly bright but not cartoony art style, but that’s all open to negotiation.

So maybe you’re interested but you’re wondering whether there’s a game behind that 90s tech demo. There is, and it’s about bullet dodging with a healthy dose of weapon management and button pressing. (That means there’s some HUD work that needs doing as well if you’re up to it). As for theme, we’re going for a kind of Californian surfing, spaghetti western, 50s Rockabilly motif. With giant robots.

If we get on really well, and you don’t mind tying up some of your free time working on it, then there’s plenty of other art that needs doing over the course of the following months. The HUD needs doing, we need full-body character art, there’s splash screens and menus, logos, and plenty more. The more you do, the more we’ll pay you, and any art that you make we’re happy for you to redistribute in your portfolio or for merchandising.

If you’re interested or have any questions, contact me at kwaddy1 [AT]

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