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Topics - Rargh!
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Pixel Art / [WIP] Building a better Lego brick
« on: October 31, 2007, 11:46:30 am »
After reading the forum topic on Bacca's new bub--and reminiscing a little on the really early Lego sets--I thought I might tackle an ISO pixel art piece. I dug through all my old Lego instructions and settled on this one:



Lego set 615, the forklift. Released in 1975. Classic!

Here's my start. Just the basics, really. Trying to work out what looks best. I did some with a 3 pixel edge, but read somewhere that cubes done like that are ugly when stacking. All these blocks are based on the two pixel edge. I think the circled blocks look best. But just wondering if anyone else here has attempted to recreate the magical blocks in pixel art and if there are any sage pieces of advice on working on a piece like this.



I had this wild idea of a collective of pixellers creating a whole library of pieces. Then you could just work up creations from them and add tiles to some giant, sprawling web page; something like this:

http://lenser.spb.ru/pict2/panoram/pixelart.htm


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Pixel Art / [WIP] What am I missing??
« on: October 25, 2007, 01:38:53 pm »


So, what am I missing? I keep looking at other people's work and there's something 'extra', even in some of the real rough starts. Something that I don't feel I'm capturing. What am I not seeing/don't understand?

Am I grasping any of this properly? Am I doing anything right with this?

The image above is being sent off tomorrow morning (Australian time) to go into a metro newspaper article, in a kids section. It's basically designed to be a very simple example of what can be done with the template and "normal" palette in the DS game Drawn to Life. The brief I was given was simply 'a monster' or 'an alien'. I kind of blended the two. The final files will be a 100% version and a much larger version that includes the grid so that if kids want to, they can transfer it directly into the game.

I can't even begin to pretend I know what I'm doing compared to 99% of you, so I won't. But over the next 12 weeks I have to to design another 12 characters (all different types). So any help or guidance would be greatly appreciated.

Even some ideas about how you would approach something like this from the initial concept through to completion would be great.

3
Pixel Art / [WIP] Jungy
« on: October 19, 2007, 11:05:36 am »
Well, I guess I didn't register with Pixellation to just comment on other people's awesomeness. I came here to learn. So, here it is. This is a character I've been working on for the last two nights. It's of a TV presenter I know in Australia, from the ABC's gaming show, Good Game (http://www.abc.net.au/tv/goodgame/). The guy's name is Jungy (http://www.abc.net.au/tv/goodgame/about/junglist.htm) and I've done him up as a character that fits the parameters of the DS game Drawn To Life (www.drawntolife.com.au).



Here's a showing of my desktop which includes the reference photo and zoomed up version with DTL grid and restricted palette.



Okay, things to point out:

  • his left arm looks a little funny, because in the game that swings around to the front of the body and is used to hold weapons. (Check out the gameplay video in the url above to see what I mean)
  • yep, his knuckles aren't great, but I think with the next edit I can fix those
  • the logo on his body is really flat and needs volume. need help here on how to do that.
  • with the limited palette, I had huge amounts of trouble with his hair. would love perhaps a whole perspective shift on this
  • looking at it now, I think his lips might be better done with a pink, rather than the red...?
  • maybe the left eye is a pixel too wide? and a bit to the left? it doesn't quite capture the squint.
  • would love to see how radically different someone else would have tackled this, given the awesome entries to the IGN comp that was in this thread: http://www.wayofthepixel.net/pixelation/index.php?topic=4661.0

Now some background...

This is my fourth attempt at pixel art ever (well aside from playing through Drawn to Life) since deciding I'd really like to learn how to push pixels a week or so ago. Here are my other three (in order).



The first was just a fun attempt at doing a Lego Stormtrooper within the template. The second was an attempt to recreate a little robot toy that sits on my desk (unfortunately it is  squat and the template is much more "human" shaped). While the third was a more serious attempt at a homage to one of my favourite artists, UK illustrator Jon Burgerman (www.jonburgerman.com, restricting myself to the Drawn To Life standard palette while capturing Burgerman's style.

Well, would love to learn how to take "Jungy" to an even better place...

Cheers,


 

4
General Discussion / A new category: "Repository"?
« on: October 18, 2007, 06:00:19 am »

So, I've been lurking at Pixelation for the last week, trying to read as many threads as possible, and what stuns me is just how incredibly talented and knowledgable a lot of the longstanding members are. There's just so much detailed discussion on palettes, animation cycles, dithering, etc. with some amazing edits depicting how it all works. Only problem is, the repository of knowledge is scattered all over this site and trying to learn about some of the pixel art basics--as I am--is difficult.

Would you guys consider starting a new category (I don't know... call it "Repository" or something) that forms something of a wiki on pixel art. It could include glossary elements (eg. What is "dithering"? "MC restrictions"? "Widepixel"?),  tutorials, sample palettes, references, links (this thread was awesome: http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=7fc47ec6d9f5e397b6a7efc0c851e660&topic=3467.0), etc. Maybe even some top notch examples of work by people like Helm, Ptoing, etc. Or they could nominate some to go in there. Kind of like a gallery of pieces to study.

There's just too much talent here to have 90% of it hidden in 67+ pages of threads...

Cheers,

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