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Topics - Calcobrena
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Pixel Art / Paper Mario 64-sized sprites - animation pipeline query
« on: May 14, 2020, 09:27:17 am »
I'm working towards making sprites that I'll be able to give a variety of animations that would work in an RPG battle system (idle, performing an attack) and I was wondering what people's workflow is when prepping sprites to be animated?





Do people normally do clean up after getting a general idea what the animations are going to do? I'm struggling to use cut-up segments to an effect that doesn't just look like they're puppeteered...

Both these sprites are WIPs, just to mention. I'm not 100% on the character design of the snail, so he'll have to mostly be redone from the outset.


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Pixel Art / [WIP] Character sprite to be animated
« on: May 29, 2016, 07:39:50 am »


EDIT:

http://imgur.com/1ymVdMZ

(In case the image isn't showing.)

This is a frame for a character I'd like to animate, not really having any pixel experience (neither just pixel art nor animation).

I was wondering if I could get some criticism on the sprite, particularly the silhouette, use of colours and readability? Is the AA necessary? D:

Also, does anybody have any tips on keeping animating manageable? I've been using Aseprite on and off, but I find when my colour count/sprite size gets bigger, it becomes a lot harder to manage the flow of an animation.

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