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Topics - MysteryMeat
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Yes I know that's not the most promising title, I plan to compensate properly but I work for 15/hr and am not sure how fast I'll be able to raise the funds, ergo it'll likely be slow going devwise. I feel it important to be up-front with that.

However, on to the description of the game:

The game is a platformer of the high speed variety, centered around momentum and shotgun recoil. A lot of the gameplay will revolve around this. The setting is a rogue nation-state beset by an abundance of experimental types, ranging from the mechanical to the artistic.

The themes of the game center around the positive and negative aspects of Anger as a driving force. For example, the main character is a barbaric woman by the name of Barbara whose reckless nature, tragic history, and propensity for violence has driven her into mercenary work. Accompanied by her more cold-rage and tactical girlfriend Nicole, she is tasked by a foreign government to destabilize and sow chaos against this threat to society.

However, across the course of the game and several violent acts and some war crimes it becomes apparent the nation-state is not quite as it seems. Perhaps even more benevolent.

As stated, the game will rely on a fast-paced working model, a mixture of sliding and running mechanics and pinpoint trajectory jumps using the shotgun.

I currently have two games planned, the second of which explores Barbara's past and psyche more as well as resolving her evolution from a being of pure brutality into perhaps something more.

If interested, please throw me a line! I've been trying to get this project off the ground for a while, but I often run into issues with development. I'm hoping to see a release on this within 4 years devtime, being generous. Sooner preferred but I do understand how much work goes into games.

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Pixel Art / Jack "Jackal" Jackson
« on: February 11, 2018, 10:44:10 pm »
I'm working on some sprites for a game I'm hoping to make, and I need some feedback on my style translation. The character sheet sketch is a bit rough (it's just to nail down some of the ideas for the design so I can translate those to the character himself) but I'm having a bit of trouble thinking up where to go from here.

The character in-game is supposed to fight with scrapped-together car-part limb enhancements (essentially pistons mounted to his fists and feet for stronger jumps and punches) and I'm not sure how to squeeze that into this size limitation!

In addition, any feedback on the design itself is very welcome. He's intended to be a bit of a gleeful berserker type, and very much a cheeky boy. Likes pranking people in potentially dangerous ways, and is the leader of a greaser-themed gang of road warriors in a post-apoc setting.

Thank you in advance! I've also included the main character for a scale comparison, this dude's supposed to be kind of a mountain in comparison to her, but I didn't realize how much of a size disparity I'd created. I'll probably have to redo all of her sprites. Frustrating!





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General Discussion / Game Maker Bundle! Get it while it's hot!
« on: August 01, 2017, 10:21:48 pm »
Howdy folks! Just stopping in to drop THIS spicy business on all of you:
https://www.humblebundle.com/gamemaker-rebundle

Game maker's dropping gm1 with every module you need for cross-platform development for fifteen bucks! For aspiring game producers that is an ABSOLUTE STEAL, and you should pick it up at your earliest convenience this week!

Have a rad day and make some rad games with this, aye?

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Pixel Art / [C+C] Janus Clacher, the Grinning Traveler
« on: March 30, 2017, 08:20:21 am »
Another design for something I'm working on that I want a second opinion on.


This is Janus Clacher!

He's supposed to be a reality hopper, colluding with other incarnations of himself from across various realities to reclaim and research the game's setting, the mysterious Complex. As such, I'm going for a kind of cheerful yet very callous sort, someone who doesn't flinch even at their own potential death because of how in-tune they are with the fractal nature of reality.
A nice dude, but DANGEROUSLY reckless and more than a bit unhinged.

Goals for the design are to indicate his ever-present mania, cheerful nature, and friendly attitude while also hinting at his wild recklessness, scientific inclinations, and unhinged personality.

Basically imagine if Rick Sanchez had his personality completely inverted, but with his core "Everything is meaningless, devote yourself to science" point of view left unchanged.


(Also, the character on the left is there for size reference. Janus is a very abnormally tall, skinny person, so I'm trying to keep him a head above even the taller characters in the game. The woman on the left is supposed to be around 6 feet.)

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Unpaid Work / A strange request (art trade)
« on: March 27, 2017, 08:12:18 pm »
So, bit of an odd one here, wasn't quiiiite sure where to put this.
Essentially, I'm working on a game right now (first one!) but am having trouble meeting the character to the vision in my head.
I'm still learning muscle groups and how to stylize certain attributes right now, and unfortunately the main character falls pretty squarely into my weakest bits.

In essence, she's supposed to be kind of a suspicious-looking mercenary type of woman, someone who doesn't really care about her appearance too much and would probably be slightly unpleasant to be around.

Problem is, I only managed to get her looking right in her movement sprites, seen below:




But then as soon as I try to get a ref made, I'm only able to get the face looking sort of ok:


Normally I'd be posting this to critique to try and really GET THIS as fast as possible, but right now I really want to focus on getting the game in working order before I start doing that.

Since I'm an especially-broke dinghole right now, I'm offering an art trade here in lieu of my ability to pay. Since it's compensating for something I'm artistically unable to do, I'm more than willing to do a couple works in return for the help. If you think you'd be capable and willing of getting this frumpy merc woman done up for me, I'd deeply appreciate the help!

Thanks, and have a rad day.

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Pixel Art / JerryTerry Avatar animation [c+c]
« on: March 23, 2017, 06:11:23 am »
Tapped my friend JerryTerry for some pictures to practice faces some more, I think it came out alright but there's always room for improvement.



This is all about catching onto the minor stuff, so if I messed up any part of the contours or shapes here lemme know.

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Portfolios / Spoiled Mystery Meat, Purveyor of Pixels!
« on: March 20, 2017, 06:57:15 am »

WELL HELLO THERE!
Pleased to make your acquaintance, friend!

Who am I? Well, I'm Riotmode! I'm also Spoiledmysterymeat!
And I am ALSO an artiste.
Not just ANY artist, though, oh no! I have some VERY SPECIFIC skills and abilities that may be of use to any who might be able to make use of me!

Let's stroll down the list, shall we?



You've got small pixels, so suit your size limitation consternations:






You've got LARGE pixels, for those with greater scope of imagination!





You've also got nice animation:




And things that defy explanation!







Style, creativity, and no shortage of grace...





...And character designs, to give those concepts a face!









(Oh yeah, and I also do tilesets too sometimes. Woo!)



So, silly introduction done, I'm Mysterymeat, also known in SOME circles as riotmode! I'm a freelance pixel-artist, animator, character designer, and otherwise Jack-of-all-Trades who you even might see break into coding and game production!
Before I can even START on that, though, boy's gotta eat!

My prices can be found over on my blog, along with some other samples of my work! Click the blinking sign and be whisked away to my fashionable and easy-to-read price chart!





As you can tell from the above, I tend to gravitate towards the stylistic and unsettling quite a bit with my personal work. In general, assume nothing's off the table when it comes to things I'll draw!*I do reserve the right to refuse certain projects, of course
I'm capable of mimicking a rather wide variety of pixel artstyles, have on occasion handled art direction for medium-sized game projects, and I've got a decent string of satisfied customers who can back me up on my abilities!

So, in short: please consider me for any artistic needs you may have!

(Oh, yes, I'm also available for voiceacting and writing help.)


NEW ADDITIONS:

I do portraiture now! Like this boopin' gif of the esteemed JerryTerry!


I also do movement sprites, for use in your game projects!







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Pixel Art / Man on Fire [C+C]
« on: March 19, 2017, 07:07:53 am »

Got a mental image I felt like drawing, I'm not 100% on the final product so I'm gonna pop this in here! Big problems I have are a slightly-abstracted concept of 3d space, something I realized I'm not fully down on when I tried to do a painting a day ago. Any advice for starting on that kind of topographical stuff is good, but more immediate crits on the piece are also welcome!

Tried to play around with colors and composition a lot here too, going for a kind of intense, stressful, and angry vibe with it.

From my notes made when I had the idea:
Face leaning forward with bugged-out stare, fire emanating from top and back of skull as if head is exploding outwards in a strong wind or quick movement. Heavy use of orange and red with dark brown/black background

(colors tweaked to include blues and greys, for contrast and a better look hopefully)

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So, recently I've become totally fed up with Wacom and it's drivers, in relation to my intuos 4. While the hard product itself is great, the drivers are absolutely terrible as they currently are.
While they are working they operate fine: responsive, accurate, and good pressure sensitivity. However, they inevitably wind up crashing or just vanishing by day's end and getting them back up is an inconsistent and unfortunately regular necessity. Fixes range from soft-rebooting the driver to a full wipe and reinstallation, seemingly at random, and customer support is kind of useless since there's currently not a permanent fix to these problems and, given the history of this persistent issue, probably won't be. (I want to be wrong but it's been this long without a fix...)
It's like having to pop your hood open and jiggle part of your engine back into place every time you want to use your car, but without the option of getting a mechanic to fix it.

It's frustrating, and despite the quality of the physical product I'm tired of having to deal with the incompetence of their programmers.

In short:
                 


So, I want to start a general discussion thread on tablets, specifically alternatives to Wacom that are comparable in quality or, at least, more reliable!

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Hello, I've been commissioned to do sprite work for a game someone's working on, and they're looking to find some good tile-sets they can use, since they can't afford to purchase 100% original art for the game!
Does anyone know where we can find some cheap / inexpensive tileset packs to work with? We're shooting for a forest environment, but in the interest of the thread being more generally useful I'm not going to shoot down other environments either!

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