1
Pixel Art / [CC] #lowrezjam adventure game critique
« on: April 12, 2016, 07:52:54 am »
Hi - I'd love to get some critique for the art in my adventure game that I'm making for the #lowrezjam.
The screenshots are bigger than 1x since they are just that - screenshots. The game is at a 64x64 resolution - but it scales to fill the screen. This means the pixels may not be 100% square - I apologize for that.
The palette is db32 - but there's a bit of transparency being used so it's not 100% accurate.
I'd love to get any feedback on the artwork. Colours, shapes, shading. Anything that will improve how the game looks.




Thanks in advance!
The screenshots are bigger than 1x since they are just that - screenshots. The game is at a 64x64 resolution - but it scales to fill the screen. This means the pixels may not be 100% square - I apologize for that.
The palette is db32 - but there's a bit of transparency being used so it's not 100% accurate.
I'd love to get any feedback on the artwork. Colours, shapes, shading. Anything that will improve how the game looks.




Thanks in advance!
