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Topics - BinaryMoon
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Pixel Art / [CC] #lowrezjam adventure game critique
« on: April 12, 2016, 07:52:54 am »
Hi - I'd love to get some critique for the art in my adventure game that I'm making for the #lowrezjam.

The screenshots are bigger than 1x since they are just that - screenshots. The game is at a 64x64 resolution - but it scales to fill the screen. This means the pixels may not be 100% square - I apologize for that.

The palette is db32 - but there's a bit of transparency being used so it's not 100% accurate.

I'd love to get any feedback on the artwork. Colours, shapes, shading. Anything that will improve how the game looks.









Thanks in advance! :)

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Pixel Art / [WIP] game concept
« on: September 10, 2007, 08:25:36 pm »
[UPDATE : Check the latest post out - it's been updated quite a bit]

It says "concept" in the title but it's actually largely working. Please ignore the balls and the text, those are vectors (the game is in Flash) and will likely stay that way - I have a deadline and no time to pixel everything. I intend to have about 20 levels in the final game and will have a similar amount of floor tiles (loads of variation, and some more colour), including some special ones that will do special things. Unfortunately this is for a competition and I'm not allowed to release anything before the game is entered, else I'd let you have a play.

Basically I'm looking for critique, and a small amount of help. I really like the basic look, but feel the walls (dark green tiles) and pits (the corner tiles) need some work but have no idea how I could improve them and would love some suggestions. General crits are welcome too :)



FWIW the colours are very inspired by some screenshots I found of Chaos Engine (eg http://www.arsvcs.demon.co.uk/leisure/chaos/images/l1.jpg)

Oh - and hello from a long time lurker, first time poster :)

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