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Topics - ovle
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Pixel Art / [CC] Satellite
« on: May 06, 2019, 07:14:48 am »

hi guys, I would be happy to receive any constructive critics, related to the subject
palette used is

Pixel Art / C+C low-res portrait
« on: August 23, 2016, 09:02:23 am »
hi guys. got stuck with the portrait, mostly with light/shade. need your help

Pixel Art / [C+C] Generic game characters
« on: June 01, 2016, 03:22:24 pm »
hi guys. not sure if this belongs to pixel art thread and is a subject to C+C, since its quite minimalistic. but still

palette used is db32

Pixel Art / [C+C] Game character
« on: April 19, 2016, 06:48:39 pm »
hi guys. this is generic wizard (used db32 palette). i need your critique before i will make other characters for the game

Pixel Art / [C+C] Game characters portrait
« on: February 23, 2016, 08:18:23 am »
hi guys
trying to make portraits for the game characters(characters themselves rather generic, i guess), using db32 palette.
since i'm a beginner i need critique and advices

updated a bit (added background)

Pixel Art / [WIP] game tiles and sprites
« on: January 26, 2016, 09:19:22 am »
hi guys
i'm making a game (i'm actualy a progammer, not an artist) and also trying to implement graphics for it.
i have read some number of tutorials before and also have seen many samples of pixel art (fell in love with it long time ago).
but i'm still a newbie, so at this point i need critique/advices.
here are the parts of tilesets combined together with some of the sprites.

i beieve the main issues i see by myself are the poor colors/lack of palette, contrast, fine light/shadows.
for example wood is greenish, gray is dull and generic, the whole 'castle' tileset looks boring (there's only one color variation used in it). also it looks not contrast enough for me, but idk what contrast will be 'enough' to the eye still can easily recognize sprites on it. but these are only my observations, idk if they are relevant or not.

Pages: [1]