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Topics - leveler50
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Pixel Art / New mechanical soldier.
« on: March 20, 2016, 07:58:57 am »
How about this one?

Pixel Art / Strange looking calm robot soldier
« on: March 07, 2016, 06:43:31 pm »
I made this just for fun and for personal use. This is based on a character concept that I've drawn a few years ago.

And if this could be made better somehow, tips would be appreciated. The colours are not selected by me because I suck with colour palettes.

Pixel Art / What to do with this alien concept?
« on: March 01, 2016, 06:29:00 pm »

What should I do with this alien spirit concept?

Should we use it in our game? (Possibly with bigger size).

Hey folks!

Now I really need some critique and constructive feedback to be able to really improve the graphics. I've improved them along the way within the last 2 years a lot but now I'm facing a state where I'm reaching the peak of my skills and really cannot find any details to improve anymore. So if you understand, you'll know what I mean. I need fresh eyes. For my taste the characters are good but the buildings are barely Ok. I just don't know what to do with them. Please help!!

Pixel Art / Punching animation
« on: February 03, 2016, 02:43:56 pm »

I started to animate the characters for our game Summerwind. 

It's six frames, including starting and ending pose, which is the same standing position.

Devlogs & Projects / Monster collecting mobile game
« on: February 01, 2016, 10:15:23 pm »

Pixel Art / Monster collecting strategy game
« on: January 28, 2016, 04:00:11 pm »
Hey guys, please give your professional opinion of this concept:


Pixel Art / Need help with concept graphics
« on: January 26, 2016, 05:43:01 pm »

We are working on our mobile game and this is how the concept graphics looks at the moment:

So all help is appreciated. Comments about the graphics /feedback is appreciated. Probably the grass should be improved for example.


Pixel Art / Game monster creation.
« on: January 17, 2016, 10:50:16 am »

I'm creating monsters. The player can collect eggs and hatch the monsters in the game. This is our first version how it looks like:



Pixel Art / Help me making a better character portrait 64*64px
« on: January 16, 2016, 01:06:54 pm »
Earlier we had 32*32 character portraits but we decided to go with larger resolution. Using the same methods in 64*64 size doesn't give the same results. I found this more difficult to do. I've been battling with this one character for some time now. First it had hair but I didn't like it so much. Now it's some kind of energy stone she has on her head. Does it look stupid? Help me to make it better? Every idea is welcome.


Edit (going back to the hair model):


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