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Topics - hawken
Pages: [1] 2

1
General Discussion / pixel art fonts for unity :)
« on: January 12, 2018, 02:26:39 am »


Bit of self promotion

Latest revision of Pixel Art Fonts pack is up.

Looking for crisp rendering fonts solution in Unity Canvas?... This pack solves that.

Also I love Amiga workbench

2
Pixel Art / new year doggos
« on: January 02, 2018, 06:09:01 am »
Happy new year guys!


3
Pixel Art / Splatoon NES
« on: November 24, 2017, 03:30:18 am »




Just over a year ago I was contacted to work on a NES game for a pitch to Nintendo, using the Splatoon IP. Sadly this game never made it to the full commision but we did have a working prototype that was demoed to the Splatoon team.

Initially the idea was to layer sprites so we could get more colours per character but the workflow was just too intense, what looks good in theory doesn't always make for the smartest route in a production pipeline. The idea of the game was to shoot ink on all the grey surfaces and colour them.

Finally I can start to talk about this project and show some graphics from it. I took reference from the Splatoon artbook, the game on the WiiU, and some Amiibos we had.

All of the following graphics are formatted to work an actual NES with colour and memory restrictions, animations were done in Aseprite, tile maps in NESscreen Tool.

Inkling:
fall


shoot


idle


jump


run


transform


Squid:

fall


idle


jump


walk



Level:


tilemap:



4
Pixel Art / Gameboy graffiti with strictNES remix
« on: November 25, 2016, 04:13:09 pm »
I made this GameBoy, feel free to remix, doodle on, change the palette etc. and repost!

The only restriction is 4 colours per 16x16px area, and only 4 sets of 4 colours per image.



Heres some colour ways with a PAL NES palette for example. (ignoring shared first index limitations)
(any palette is fine, not just NES)



Heres the tilesheet, feel free to add tiles, or ignore memory tile limitations completely.


5
I only gone dun and released a new pixelart game!  ;D



Available for New 3DS, Wii U & Steam.

Just spreading the good news, let me know what you think!  :y: NintendoLife gave it a 9 out of 10  :D

Pirate Pop Plus

http://store.steampowered.com/app/487350 <- steam link




6
General Discussion / GBjam Pirate Pop
« on: August 18, 2015, 07:02:21 pm »


My entry is done!

Come play it here: http://jams.gamejolt.io/gbjam4/games/pirate-pop/84996

Every voter gets a free pirate (included in game) I really need your votes ;)

7
Pixel Art / [c+c] pirate walk cycle
« on: February 01, 2015, 03:20:15 pm »
Have been working on some animations, fixed NES palette.



Any comments welcome as always.

8
General Discussion / can't change / add profile avatar?
« on: January 27, 2015, 06:12:17 am »
Tried both Safari and Chrome. Defaults back to [none] on save.

FYI

9
Pixel Art / [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: January 24, 2015, 03:07:48 pm »
I'm just getting started on this, following this as a guide http://noelberry.ca/nes on hardware limitations, and going for some extended features with MMC5 chip (making 16,384 different tiles available per screen rather than only 256, and allowing each individual 8x8-pixel background tile to have its own color assignment instead of being restricted to one color set per 2x2 tile group)

The waves infront of the posts here are sprites.

The only unfaithful constraint is that I can't pull tiles from rom and colour them on the fly, so tilesheets will probably be larger with duplicates to emulate palette shifting.

Here's a shot of the game running, some videos here: http://hawkenking.tumblr.com/




(the green waves in this sheet is just for reference in the editor, those are swapped out)

The pirate sprite uses 2 palettes which probably isn't going to leave much variation for other sprites.

Any feedback or complains about me not being pure enough are gladly received!

10
General Discussion / parody pixel art
« on: December 26, 2006, 10:49:48 am »


wow!

(author unknown)

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