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Unpaid Work / Amiga Rygar Port and extra level help
« on: April 24, 2019, 06:40:44 am »
Hello Pixellation Artists :)

If your either a Rygar (Arcade game) or an Amigan fan you may be interested in helping enhance an Arcade game port that is currently in development.  Mcgeezer(Graeme Cowie) from the EAB (English Amiga Forum) has been doing an incredible job of converting a game that never came out on the Amiga, "Rygar"

If your interested at all please have a look at the current demo for Amiga AGA machines. (more video's on his channel)

Why am I asking for help: As one of the team members, I helped create all the maps (27) via Tiled Map Editor for the game but right at this time am overcommitted with other work. Creating a few Amiga games and "Iridium" shoot em up (recently funded Kickstarter)

If you can help in any way, we would love to hear from you.

If your are more curious please see the post thread from Mcgeezer himself here

or visit the main game development thread here

As always very happy to gather any information you need :)
By the way we can do a few other visual tricks such as using the Amiga Copper Chip to add extra gradient colouring such as the enhanced sky that you see in the demo video.

Would really love to see one of the very talented pixel artists from this great forum help if possible, if not, thankyou for taking the time to read the post. Hopefully I'll start posting some of my own pixel art here for some professional feedback, some of the work I have been doing sits on my blog

Pixel Art / C64 - Amiga - WIP platform game graphics
« on: May 14, 2015, 02:36:15 am »
Hello Everyone :)

I am interested in people's thoughts on the following WIP graphics.  This is not a real project but an experimental one. 

The idea is to use the Commodore 64's (16 colour) palette for an Amiga game (320x256 Pixels / PAL).

Thankyou in advance :)

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