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Job offers / [closed] Seeking Character & Effects Pixel Animator
« on: August 10, 2018, 09:35:45 am »
Hello all!
Mono here, I'm part of a small dedicated team at Soul Forge. We're currently working on a dark fantasy action game. It is reminiscent of the "doom style", meaning the environment is 3D, but characters are 2D sprites. Remember Daggerfall?
We're looking for a passionate pixel pusher who'd love to dip into our lore filled world, helping to shape the dark and eerie, yet fantastical aesthetic with their style. Strong color-game is a plus!
~The Workload~
* Up to 15 unique animated creatures, each potentially including: walk animation, attack animation, hit frame & death frame.
* Magic and special effects, such as lightning & fire animations, hit impacts, etc.
* A handful of small tilesets for floors / walls / ceilings, misc props, etc.
** Base unit (tile) size is 32x32. For characters, this represents one meter; meaning human chars may be up to 64px tall. A few large monsters may even peak at 128px tall. Please be comfortable & consistent at these resolutions! <3
(Note: Crisp expressive styles may be fine at half-size.)
Payment: PayPal in full, paid per "asset pack".
Got the skills, love, and time to commit for the project? Contact me through an option below.
Please include a portfolio or examples of your work.
Including your rates and an estimate is also helpful!
Email: logan[at]soulforge.net
Twitter: @MonoForge
Devlog: soulforge.net
Mono here, I'm part of a small dedicated team at Soul Forge. We're currently working on a dark fantasy action game. It is reminiscent of the "doom style", meaning the environment is 3D, but characters are 2D sprites. Remember Daggerfall?
We're looking for a passionate pixel pusher who'd love to dip into our lore filled world, helping to shape the dark and eerie, yet fantastical aesthetic with their style. Strong color-game is a plus!
~The Workload~
* Up to 15 unique animated creatures, each potentially including: walk animation, attack animation, hit frame & death frame.
* Magic and special effects, such as lightning & fire animations, hit impacts, etc.
* A handful of small tilesets for floors / walls / ceilings, misc props, etc.
** Base unit (tile) size is 32x32. For characters, this represents one meter; meaning human chars may be up to 64px tall. A few large monsters may even peak at 128px tall. Please be comfortable & consistent at these resolutions! <3
(Note: Crisp expressive styles may be fine at half-size.)
Payment: PayPal in full, paid per "asset pack".
Got the skills, love, and time to commit for the project? Contact me through an option below.
Please include a portfolio or examples of your work.
Including your rates and an estimate is also helpful!
Email: logan[at]soulforge.net
Twitter: @MonoForge
Devlog: soulforge.net