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Portfolios / 2D/3D Artist Available for Paid Work
« on: February 03, 2015, 03:03:05 am »
Hi, my name is Michael Hui and I'm from Toronto, Ontario, Canada. I have a well-rounded expertise in creating 2D art (pixel art, graphic design/UI, concept art, illustrations, textures) and 3D models (low-poly), with a particular interest in sci-fi or fantasy themes. Although my portfolio has mostly things that are not directly pixel art, I have extensive knowledge of Photoshop and can adapt to different styles.

In the summer of 2014, I have completed a contract as the lead pixel artist for a 2D fantasy RPG for Android devices, based on the classic Legend of Zelda game. It was featured on Epocu and soon to be on Kickstarter:

Azmara | Epocu
Azmara | Kickstarter

From 2012 to early 2014, I had worked in a small indie company to help ship our first mobile game called Third Epoch:Rising to the App Store.

Third Epoch:Rising

I am looking for PAID WORK only (or paid work with some revenue sharing if that is available). We can work out the rate depending on the job.

My main portfolio:
MMKH: Game Artist

Other portfolio with graphics I helped design for my first shipped mobile game:
http://www.behance.net/MMKH

Some game marketplace assets:
GameSalad Marketplace

If my work or style interests you, please e-mail me at michaelmkhui@gmail.com. Thanks.

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Hello, I just joined this forum hoping to get some help with this. I've found a post that shows how to do it in 3DS Max, but I was wondering if anyone knew how to get the right render settings to achieve this effect but in Maya. I am referring to the post on this page: http://forums.tigsource.com/index.php?topic=74.120

I know a bit of low-poly 3D modeling and texture art, but I prefer to stick with the program I know which is Maya. I feel that I could do something in 3D, UV map it, and do a quick handpainted texture and then rely on the renders to save time and frustration trying to draw pixel art for things that need to be shown in different angles and animated.

Thanks.


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