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Topics - Maki
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Pixel Art / [WIP][C&C] Sidescrolling strategy - game art
« on: November 15, 2014, 11:10:09 pm »
Hey guys! ;D

As I've stated in a previous topic, rather than creating tons of new ones I'll have this one regulary updated.The game takes place in the medieval era, with a bit of darky feel, but graphics wise in a simple way, with some style. All the graphics will be viewed at 2x, the map will be tiled, there will be mining included so take a note that anything I'm doing must be tiled if it's not a whole object. I'd like to ask you for your critique and help on whatever game asset I'll paste. If there will be anything specific that will be stated under each house. Thank you and I appreciate your feedback.

Farm and Warehouse (There's some scenery missing which I'll post together in a sheet)

at 1X http://shrani.si/f/23/H7/1RFOnLgM/farmwarehouse1xv1-buildi.png

City Hall lvl 2 (Really basic City Hall, you start with a tent that is upgraded to a cozy house)

at 1X http://shrani.si/f/46/Z8/YRvQJiR/cityhall21xv2building.png

The Lift (For going deep into the mine, eventually it is going to be pulled by an ox, when upgraded it might be switched onto some primitive machine to run it)

at 1X http://shrani.si/f/17/ph/3vm1k7BU/lift1xv1-building.png


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Pixel Art / [C&C] Trees (Need some guidelines)
« on: November 04, 2014, 07:34:32 pm »
Hi guys,

I've just encountered a slight problem of drawing the trees for this lil dudes. I did not intend to have the trees too cartoony such as here: http://static.giantbomb.com/uploads/original/1/14230/2165317-forestplanet_1.png

They seem too much like oekaki rather than pixelart. Now getting the actual leaves that look good has been causing me some problems in the past. Just to feel the shape I've used the technique Slym recommended somewhere on his tuts. Here's a picture with his leaves. I didn't go on as it just didn't seem right to me. Could I kindly ask you where have I made a mistake. Any other techniques are welcome to be recommended and I'll try them out.


My current tree shape.



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