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Topics - Zia
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Pixel Art / [C+C] Mushroom
« on: September 25, 2016, 07:17:48 pm »
I've been working on/off on a mushroom-based image for a while, but I'm trying to nail down the feel I want for the image overall.



Ultimately, I'm planning on turning it into a sort of mushroom village, but before adding on anything "house"-like, I wanted to try to focus on the mushroom itself. It's kind of woody, without gills like real mushrooms - I'm not sure if this is working, or if it's something I should revamp.

Please give me ideas as to what can be improved here!

Here was a previous iteration, as well, which has a very different idea behind it...



MOST RECENT:


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Pixel Art / WIP - Forest Background Help, General Critique?
« on: January 08, 2016, 06:25:46 am »
Image is meant to be viewed at 2x.





Backgrounds have chronically been my weakness. I'm not really sure what I should be putting in here, especially in the sky area. I've been studying clouds, but they don't quite "click" yet. The pine trees in the back are VERY work in progress, though the foreground tree trunks are relatively polished.

Additionally, I'm not sure I'm entirely happy with the forest floor texturing, but I'm also not sure how else to go about it. I couldn't find many examples of forest floor, since this perspective seems to be a little rare?

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Pixel Art / [C+C] Frogs
« on: May 11, 2015, 07:26:45 pm »
I started with the frog in the upper right quite a while ago, never really intending to expand the image again, but ended up wanting to add in another frog. I'd appreciate any feedback, especially on the background since I felt rather iffy about it on the whole!



Without background


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Pixel Art / [C+C] Idle Animation Help
« on: April 21, 2015, 09:15:51 am »
I've had this little guy sitting around for a while and decided to try my hand at idle animations. I'm not sure if it's the limitation of the sprite size, or if it's just me struggling a bit. I tried to emulate other idle cycles that had the body moving followed by the limbs. Any suggestions are very welcome!

I included a 400x version as well, since Chrome seems to have some difficulty with the site's zoom feature and it might save people some difficulty.




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Pixel Art / Tree leaves help
« on: January 01, 2015, 09:35:35 am »
I'm trying to do a fairly generic floating island. I haven't really worked with trees at quite this same scale before too much, or at least not at this level of detail.



I'm having trouble with leaf clusters and what to do with the space in between them.

I started with generally roughing out the leafery with broad strokes.



Using that as a guide, I started making some clusters.



I feel like when I try to connect them more it just turns out... awful. Should I maybe make more clusters? Do something else entirely? I want it to feel like it belongs in the same image as the trunk, too, which is also difficult.

Thanks for any help!

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Pixel Art / [C+C] Forward running sprite animation
« on: August 18, 2014, 05:33:16 am »
I'm working on 8-frame run cycles for my characters. This is what I have right now:



I feel like the torso feels really stiff and the lower legs a little floppy, but I'm not quite sure how to fix that - or what else I should be looking at doing here. This is the first 8-frame animation I've done; previously I'd been doing 4-frame animations :)

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Pixel Art / [C+C][WIP] Stone tiles in an isometric tileset
« on: August 13, 2014, 10:03:53 pm »
I'm having a lot of trouble coming up with a one-high stone tile that fits with the overall aesthetic of this tileset.

Here's the tile I have right now:



Here's what it looks like in context:



And here's a great big block of it:



I'm just having trouble getting it to looks like rock should look. Thanks for any help!


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Pixel Art / [WIP][C+C] Isometric Boreal Forest Tileset
« on: August 05, 2014, 10:41:33 am »
I'm working on developing tilesets for an isometric game. I'd love some critiques on how it's all pulling together - thoughts on colour palette are particularly welcome, as it's the area I've been working on most.

Current colour palette:



Test map:



and a more spread out image so the foliage is clearly visible on its own:



Do note that the roof of the house is currently just stub tiling - even the house blocks themselves are likely going to be reworked. Does the slightly mint-toned colour work for them, though? Does that look off? Would it be better for the window glass to contrast more and create a "shinier" feel to them?

Trees currently have a fairly impressionistic feel - the tree on the left in the second image feels really abrupt at the base and on the right of the top. I think it would be better to have this feel a bit more fluid to go with that. I'm not sure if the tree on the right has lighting that makes a lot of sense, nor am I convinced that the way it all seems to come out from the center feels correct.

I'll also be creating edging and transitional tiles between grass and plain tiles, but I'd prefer to get the basic form down before making all of those. Any general thoughts on this?

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