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Topics - Hagane
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Hello, I'm Nazareth/Hagane, pixel artist. I specialize on animation of characters and FX, and can do both low and high res artwork. Although that's what I'm best at, I can do tiles and stages too. I also have experience in character design and game design.

I only do paid work, per asset, hour or full time.


Characters for a fighting game project:

Assets for a shooting game project:

Sprites for a metroidvania project:

A sidescroller character:

Another sidescroller character:

A run and attack for a sidescroller project:

Sprites for Shadow Star, an RPG Maker game. Animations limited to three frames.

Sprites for an RPG project:

Some game fanart:


Miscellaneous commissions:


Pixel Art / [C+C] [WIP] Flying dragon
« on: April 09, 2016, 06:25:35 am »
I'm doing a dragon for a vertical scrolling shooting game. This is the neutral flying animation. I'm happy with the timing of the flap and tail, but I feel that leaving the rest of the body still like that makes the animation stiff.

The problem is, I can't come up with much for the rest of the body. I thought of making the head move a bit, particularly on the down extreme, but I think it looks silly.

Any suggestions are welcome. Palette is lifted from Dragon Saber. I'm bad with colors.

Pixel Art / [C+C] Fire animation
« on: April 04, 2016, 04:44:38 am »
I'm doing a fire animation for a game project, and it's been driving me crazy. I've read the topics here on the "fundamentals of fire" but I still can't grasp the physics that make it work, so I'm pretty clueless as to what to fix to make the animation work. Probably the shapes are all wrong and I can't fully picture the flame`s shape in my head, so the animation's not working.

Here it is. Rough pixelling since I till need to get the animation right.

I find it rather ugly and not very flame-y. But I can't figure out how to fix it. Any tips are appreciated.

Pixel Art / [WIP] [C+C] Ninja girl for a sidescroller
« on: October 24, 2015, 10:34:09 pm »
I'm planning on doing a Sidescroller game like Strider / Osman / Ninja Spirits, and this is the main character. This is the first time I do something at this low res, so it has a long way to go; I really struggled to squeeze her at that size.

The main thing I'm concerned is the palette, as my monitor doesn't quite show colors very well. I'd also like some tips on antialiasing, as I don't really get the concept. Is there a good tutorial for beginners someone could recommend?

Pixel Art / [C+C] Beat'em up - Fighting game sprites
« on: May 30, 2015, 09:15:02 pm »
One year later, sprites for a beat'em up project. They changed somewhat, and I'd like some critique as this character is nearly finished. Took much more than I wanted due to learning to draw better then redoing stuff many times, having a subpar working process and having to code too.

The old sprites

Some of the revised versions

Not sure which shading is better for the portrait

Some attacks

Neutral stances

Knife dissappears because it needs to be a different sprite.

Will post some new characters and an attempt at a stage later. I'm very unconfident with stages in particular, not sure which kind of perspective to use. From what I've seen, sidescrollers such as Metal Slug use a vanishing point to the sides, and fighting games generally have it directly at the center of the stage. I guess the first is better for a scrolling game? Any tricks I need to be aware of?

Hello, I'm new here and to spriting in general, so I'm looking for advice.

This is the main character, with the finished colouring

I'm not good at all at antialiasing, and the folds are pretty simple, so any advice in those areas is especially welcome.

These sprites have unfinished colouring, so I post them mostly to show the animation.

I'll post some enemy sprites later.

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