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Topics - Shanenopolis
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Pixel Art / Is this ghostly bow appropriate?
« on: January 31, 2018, 06:23:13 am »
So I made these ghostly weapons for a client, and I can't help but feel like the bow is vaguely sexual. Do you guys get it too? Should I change it? Or am I just imagining things?


2
General Discussion / Pixel artists to follow on Twitter
« on: January 18, 2018, 08:00:11 am »
I'd like some more pixel art to show up on my Twitter feed. Does anyone have any suggestions for accounts that post some good stuff? :y:

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Pixel Art / Big flea blob monster
« on: March 18, 2016, 04:58:57 pm »
This is a sprite of a monster for a sci fi game. I'll be animating it soon. Just wondering if anyone has any suggestions for improvement. I'm not super satisfied with the eye or the legs. Suggestions are appreciated. Thanks!


4
Pixel Art / Animated soldier
« on: February 01, 2016, 11:05:19 am »
This is a 32px soldier I made as an experiment. Just an outline to get the animation right before any detail is added. He stands, aims, runs, takes cover, shoots, and reloads. Just curious what you guys think, or if you see any notable areas of improvement.



This is the run animation isolated after I made a couple small tweaks after the other gif.


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Pixel Art / Lo-res Sci-fi Tileset help?
« on: January 28, 2016, 10:28:15 am »
I'm working on a low resolution, low detail science fiction tileset. It's 16x16 and I'm trying to emulate the visual style of Superbrothers, Hyper Light Drifter, Kingdom, stuff like that. I normally work with more detail and colors, though, so I seem to be having a hard time with this. No matter how much I reduce the detail and color count (down to 3 or 4 for most elements), it still feels too detailed for the style I'm looking for. When I try to reduce it more, I feel like it loses the definition and you can't tell what's what.

Here's a sample:



I'm hoping someone has some suggestions for maybe how to get the clean feel I'm looking for without losing the science fictiony feel I'm also looking for. Maybe there are small things I can do to break up an otherwise single-color flat wall that hint at high tech without much detail? I don't know, I'm kind of struggling here.

Thanks in advance for any advice!

6
Pixel Art / Suggestion for better motion blur?
« on: January 12, 2016, 09:21:18 am »
This is a frostbite spider I'm working on. I'm not really happy with the motion blur for the attack frames. I'm wondering if anyone has any suggestions. Thanks!




7
I'm a full time freelancer with an open schedule right now. That means quick turnaround and dedicated service. I can also offer discounts on bulk work, so please contact me with an inquiry: shane@endymiongames.com

Thanks!


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Portfolios / Skilled 2D illustrator for hire
« on: April 13, 2015, 02:38:23 pm »
I like to let the work speak for itself.
Please contact me if you have any questions.
shane@endymiongames.com















9
Portfolios / Pixel/vector artist looking for work
« on: September 06, 2014, 03:54:25 pm »
Hello! I'm an amateur pixel artist and graphic designer looking to get into the industry. I'm accepting commissions for just about any kind of pixel art, but I like to think I shine with icons and tile sets.







I'm also pretty handy with vector graphics. The following were made entirely in illustrator:



Please send an email to shane@endymiongames.com if you'd like to discuss your project.
Thanks!
Shane

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