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Topics - Flecko
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Hello again everyone,

after my last post....which was awhile ago about help with my player sprite, I have gotten much much further with my game. It is now fully playable.  You play as a kid with an overactive imagination that fights off school books, teachers heads(that shoot D minuses), and TVs. Here is a somewhat current screenshot:



The only thing I lack is decent artwork for the first boss, which will be a giant lunch lady. I was hoping to make her a cross between Lunch Lady Doris from the simpsons, and Mr. Clean. You know...manly but still flingin' mashed potatos with her iced cream scoups. This however, is turning out to be a lot harder than I thought it would be. Can anyone help out my sad lineart? I'm going to continue to work on it...but I can't get the figure quite right. Here she is:



Thanks so much guys! Hopefully I can get her squared away and then do some more background pixel art for level 1.
-Flecko

PS - this is the first public viewing of my game, so go easy on me.

UPDATE - I updated the lunchlady a bit. I made the legs chubbier and gave the appearance of bigger thighs. Also, I added some facial detail. The chin simply didn't have enough jutt...you know...it doesn't mean butt if it ain't got that jutt. Any more help? I want this thing to have good character. Thanks!

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Pixel Art / Flying guy sprite for a shoot'em up.
« on: January 17, 2006, 12:42:11 am »
Hello everyone.

I'm a long time reader, first time poster. I'm currently working on a 2d shoot'em up game that features a young kid as the primary avatar. He can fly in this game, and fitting all that detail in a 16x16 sprite is proving to be VERY difficult. I'm aiming to make my game a classic pixelled shooter in the vein of SNES games, so it runs at 320x240, hence the small sprite size.

Here is the WIP:


I'm really not happy with the sprite at all. This resolution leaves me basically  no options for outlines, which means there's a good chance it'll be hard to see against any background I might make. Are there any tips or anything you guys can offer to make my sprite more stylish and more visible?

I think I may have to relent and just recode a bit of my game to handle larger sprites, like maybe 24x24 for the player and enemies.

Thanks everyone,
-Flecko

Pages: [1]