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Topics - Pukahuna
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Pixel Art / [C+C] [Feedback] Space Warrior
« on: December 17, 2018, 02:01:46 pm »
Hi, I've redraw an old pixel art from 2013, as the critiques here are very constructive, I decided to post it here for getting some feedback and tips to improve.

Old version:

New version:



2D & 3D / Digital art - Critique/help needed
« on: June 03, 2017, 03:01:43 am »
Hi, i'm making this digital art, it's just for pratice, but i'm struggling with the same problems I have on every digital art I do, so I decided to create this topic . I can see that there are many problems on this work, but I don't know exactly how to fix them.

These are some things i notice that are bad, but if you have something to point, please do
  -Even if I work many hours in the same drawing, it still looks unfinished and weird (The rocks and water on the bottom), how people can do such a clean looking art in just a few hours :(
  -The colors are very weird, monochromatic and flat, some of this I think is because the habit of working with low color count pallettes in pixel arts
  -The background have no depth, I would like to make the ''world'' seem huge, but looks like everything is near the character
  -The shadows on the character looks like dirt, and he is not merging with the backgorund
  -I don't know how to texturize things that are far from the view, the rocks near the water on the left are an exemple of that
  -Anatomy is not the best too

If you have some tips for me I would really aprecciate, and if someone have the time to make an edit over the draw to point out the solution of some problems it would be my dream
Bigger version of the image:

Thank you and sorry for my bad english

Edit: Changed the background and colors a bit

Pixel Art / Japanese Garden
« on: January 22, 2017, 06:04:59 am »
Im trying to do a remake of an old pixel art, but i think it's looking too flat, what could I do to make it more pleasant to see?

Pixel Art / Walk Cycle
« on: January 16, 2017, 05:02:19 am »
I'm trying to make a walk cycle animation, but it's looking very weird so far, it's most like he's dancing than walking, anyone could give me some tips?
The character is also unfinished, i'll refine it when i'm satisfied with the animation

Pixel Art / Idle animation
« on: April 11, 2016, 09:55:59 pm »
I'm trying to do a Jump animation for this character, but i'm not happy with the results and don't know how to fix it
I have done this 2 attempts:

Anyone have some tips, advices?
Thanks :)

General Discussion / [WIP] Ocean (n.p.a)
« on: May 23, 2015, 12:41:08 pm »
I started to do n.p.a drawings, and would like to receive some advices, but I don't know any forum as suportive as pixelation, neither found a specific category to post it x_x, hope I can post here...

I'm not satisfied with the composition and anatomy/clothes of the chrater, anyone have any tips?  :(

Pixel Art / [WIP] Samurai
« on: December 21, 2014, 02:11:31 am »
Hi, I start to do this pixel yesterday, but i'm having some problems...
What bothers me most is the face, I always had problems with small faces. I'm not satisfied with the colours too, mainly the red and skin.
Hope you can help me improve it, and sorry for my poor english x_x

I changed the colors, think i'ts better now, looks more oriental

Pixel Art / [WIP] Underwater Tree
« on: January 19, 2014, 12:49:54 am »
I start this work for train dithering, any criticisms are welcome :D
Currently i'm having problems with the texture of the leaves, anyone know an example (in pixel art) or another thing that will help me in that?

Here's the pixel art:

Ah, I forgot the reference that I used for the tree
I want to do the leaves pointy like these, not normal leaves

Pixel Art / [WIP] Giant in lava
« on: December 27, 2013, 09:04:45 pm »
Hi, I'm new here, but i already post my pixel arts in another sites.

I'm working in this pixel art, i hat taken it as done, but now I see that the giant needs more detail and contrast, but I don't know how to do it, made some attempts but none looks good, if someone can help me I'll be greateful :D

That's the wip:

And that is how it is now:

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