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Topics - PsylentKnight
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Portfolios / [Available] Unity2D programmer and Pixel Art Freelancer
« on: February 03, 2017, 02:53:26 am »
I'm a recent computer science graduate with experience in 2D game development and pixel art. I will be available for the next two months for freelance work. Here are a few samples of my work.

An idle simulation game. I did all the programming and art.

BomoBugs have needs, inheritable traits, and can carry items

BomoBugs mate, and their children inherit their traits

Coins can either be passively collected by the BomoBugs or collected actively by clicking them

Pixel Art Samples
View at 300% zoom (click twice)

You can see my full programming portfolio here and my art here.

If you're interested, email me at

Pixel Art / [CC] [OC] Zappa, Mercury, Lynne, and Lennon
« on: March 03, 2015, 06:12:57 pm »

(from left) Frank Zappa, John Lennon, Jeff Lynne, and Freddie Mercury

I did this a few weeks ago, intending to put it on a t-shirt because I wanted a band tee and I couldn't find any I liked.

There's not a whole lot to it since I was obviously going for something strong and simple, but I just wanted to submit it for review here to see if there's any glaring mistakes or areas for improvement before I order the tee. :)

Pixel Art / Improving my circus
« on: October 09, 2014, 07:25:28 pm »
This is just a small part of the circus (the hub world of my game), but I want to get any palette issues etc worked out before I move on.
The rocks and the bricks on the path are a WIP.

Any suggestions as to how I can improve this?

Here's the .gal file (with all the layers and such) in case anyone wants to do an edit:

Thanks in advance. :)

General Discussion / How do you make your games?
« on: July 12, 2014, 03:06:19 am »
So, I've been considering a variety of options for creating my game.

I know that GameMaker is easy to use, but as far as I'm aware, I don't think it has a lot of features needed for a proper game. The foremost of which is the ability to support multiple screen resolutions. I've also heard that it gets to be a pain for larger projects. In my experience it can have you pulling your hair out over very simple issues. However, it is after all optimized for low-res 2D games, and as I stated before its very easy to use.

I've been watching some tutorials for Unity... it seems like a great program, and it could fit well considering its recently added 2D support. It seems like over kill for what I'm doing, but this is what I'm leaning towards.

From what I've heard, Construct 2 is rubbish.

I've found a book on 2D game programming in Java that has a lot of positive reviews. However, I don't see any reason to program a game from scratch when you have so many game engines now-a-days that take care of all the low-level stuff. I've taken a couple of courses in Java, but we've worked exclusively on text-based programs, so I don't think my programming skills are quite up to snuff for something as complex as programming a game from scratch.

Anyway, that was pretty much just me rambling. How do you guys go about making your games? In particular I'd like to hear from those of you with finished games under your belt, like Tim.

General Discussion / Typical Dimensions for a Pixel Art Game
« on: April 08, 2014, 06:33:22 pm »
As I create more assets and such for my game, I'm starting to get into backgrounds and UI, so I need to nail down dimensions for the game screen. I need it to be small enough to be manageable since us pixel artists micromanage every single pixel, but I don't want it so small that it is limiting for game play.

What do you guys typically use, and what would you suggest for me? For reference, my character sprites are about 64 x 64, and this is a platforming game.

Pixel Art / Link [CC] [WIP] [NSFW?]
« on: February 28, 2014, 01:09:57 am »
Decided to take a break from my game and do something for fun. I did a doodle of this in class and my girlfriend thought it was hilarious, so I decided to pixel it. Its in the style of A Link to the Past. Any suggestions?

Pixel Art / Introducing Butt Pie
« on: January 30, 2014, 12:13:49 am »
Well I haven't done much on my game in about a month... I've been super busy. Anyway, I've completely redone the main character for my game: Butt Pie. I may have gone a little overboard on his chest... those were intended to be moobs but look more like full-on female breasts.

Also, here's the shop in the hub world... I posted it in my last thread but got no response. Note that the girl will be animated. This is just a mockup.

Thanks in advance, everyone!

Pixel Art / Emo... Alien... Thing?[C+C]
« on: December 24, 2013, 07:42:31 am »

I think I have the final iteration of the clown from my previous thread, so I'm don't want any feedback on him. I just wanted to show him and the new character side-by-side so you can see the color scheme I've got going here.

Anyway, on the subject of the new girl- for context, she's a bored teenager working a carnival booth, which I obviously haven't provided for her yet lol. I'm a pretty happy with her, and I promise that I won't make a habit of posting each and every character I make, but I just wanted to see your thoughts. Thanks in advance.

Pixel Art / Sad Clown [WIP] [C + C]
« on: December 16, 2013, 05:48:17 pm »
I'm working on a platformer.  This is just my third character, a NPC that will reside in the hub world (a dark carnival). I'm fairly new to pixel art, graphite is my usual medium. I've read a lot of tutorials and gained a lot of experience from the first two characters, but I feel like I'm missing something, so I came to see what you guys thought before I started animating. Should I outline the character with a darker outline so he'll stand out against the background better? Are the colors too highly saturated?

Just for reference, the doodad on his head wipes his tears away as his eyes fill up, and the balloon is tied to a noose around his neck. Hopefully those will become more evident once I begin animation. Thanks in advance.

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