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Topics - Xolotl
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Pixel Art / [CC] - 8-Frame Walk Cycle
« on: September 25, 2018, 02:53:34 pm »
Hi all,

I'm working on a horizontal walk cycle, and I'm trying to make it look as neutral as possible. I'm aiming for something relaxed, with a short stride, and little in the way of exaggerated movement - more of a stroll.



I'm fairly happy with the legs at the moment, but the arms definitely need some work. It feels as if perhaps the arm doesn't go back far enough, or maybe it snaps back to the right too quickly, rather than lingering to the left. I'm not sure though - any suggestions?

I'd also appreciate any useful reference animations or videos - I've found it surprisingly hard to find generic, non-stylised clips of people walking horizontally.

UPDATE:
Here's a slightly cleaned up version:

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Pixel Art / Looking for advice on a naturalistic walk cycle [C+C]
« on: June 09, 2017, 12:56:11 pm »
At least naturalism is my goal. Any suggestions?




3
I'm trying to create a nude human male for a video game as seen from the front, back and side.

This is what I have so far:


The entire image is 128x64, comprised of four 32x64 panels each containing the character from a different direction. I've drawn it using the Pencil, Eyedropper and Eraser tools in Adobe Fireworks.

When I've made these still images as good as I can, I intend to create a simple walk animation. But before I do so, I'm looking for criticism and feedback. I hope for it to be more or less realistically proportioned and coloured.

Thank you!

4
Unpaid Work / Simple Walk Cycle Request - Possibly Paid
« on: January 07, 2014, 05:10:36 am »
I'm working on a 3/4 view adventure game. I've already produced some tilesets that I'm very happy with and some static character sprites. I've also got the story laid out and implemented a lighting system, movement system, inventory system, dialogue system and rain effect. I'm capable of doing all of the programming and writing as well as most sprites and tiles but I am incapable of producing an adequate default walk cycle. It's been driving me insane! I would be incredibly grateful if somebody could help me out with this.

Here is the character I need animated (along with a couple of tiles to illustrate the style - generally as realistic as possible):
http://img.photobucket.com/albums/v237/milokey/Untitled-2edit_zps3d16a089.gif

Here's my failed attempt at animation:
http://wayofthepixel.net/index.php?topic=16150.0

Movement is four-directional so I only need horizontal, up and down animations. At this point I am not sure if it would be best to depict the horizontal animation completely from the side, or from the slight angle I've currently drawn it at. That would be up to you.

I don't have much money to spare and have no plans on selling the game, but I'm willing to pay a token $20 if you produce what I'm looking for.

Thanks!

5
Pixel Art / [WIP] [C+C] Game walk cycle - Newbie
« on: January 06, 2014, 02:29:40 pm »
This is my very first attempt at a walk cycle and as might be expected, I'm finding it incredibly difficult. The limbs are currently unshaded; I plan on doing that once I've got the shape and motion working. Am I on the right track? What am I doing wrong?


6
Here's something that's baffling me:


The lower half is supposed to be still water. The reflection for the middle tile was easy, but I'm at a complete loss as to how to reflect the left and right tiles, because they're both at an angle. Nothing I do looks quite right. Even if I copy the above pattern, with each column of pixels shifted up one, it doesn't look like the same dirt / grass. Can anybody help me solve this?

--

I'm a programmer but I'm determined to develop some basic skill in pixel art. Here's what I've come up with for a full-screen 320x240 game:


The tiles are far from perfect but I'm content with them for the moment. My priority is to make a basic human character and I'm having no end of trouble finding the right proportions. I'm wondering if there is a way to draw a character of a similar size (slightly smaller or larger doesn't matter) which will:

a) Not have clearly defined facial features but seem like they have a face nevertheless.
b) Not have a big anime haircut that obscures most of the face.
c) Not have overly cartoonish proportions.

The closest example I can find is this:


Obviously he has a massive haircut and huge armour but he satisfies all of the other requirements. I can't work out how I would depict such a character from the front, however.

Can anybody provide an example of a pixel art character that might satisfy these requirements, or suggest how I could create one? Maybe there's even a tutorial somewhere?



Here's attempt #2:


I'm much happier with it, just because I've managed to remove that goofy little face of his. The right leg on the side view is possibly a bit off though, I think. Also, is his arm too fat in the side view, or is it OK as is?

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