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Topics - Mrwhitepantz
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Pixel Art / [WIP][CC]A little kobold, struggling with leg/arm anatomy.
« on: September 22, 2017, 03:29:22 am »
Thanks for looking, anatomy is so not my strong suit. If I have one at all. I'd love some pointers on making this guy look a bit better. I think the front arm looks alright, but the rear arm and the legs are both super meh. Maybe they just need to be more angular than rounded, but I had trouble making a good looking sharp angle at this size.

This was my original reference, but I've gone off-script with so much that it doesn't seem much help to me anymore.

Also, any tips on making this guy look a bit scaly would be much appreciated as well.

Pixel Art / [C+C]Wood Planks texture, half right.
« on: September 23, 2015, 01:43:03 am »

Hey guys, so this is a tile I'm working on for some wooden planks, and I think it looks decent, certainly better than my first attempt, but I still feel half of it needs more work. I like the way the bottom half of the tile turned out, the grain structure looks good (to me) and I feel like it looks pretty realistic given the size of the tile. But I can't seem to get the same effect on the upper half, and I'm apparently not good enough at critiquing to figure out what it is that's setting them apart exactly.\

Is it that the lower half has larger shapes, or are the color transitions between the grains better? I can see that they're smoother overall, but I guess I'm having a hard time translating what I did in the lower half to the different grain structures in the upper half.

This was the image I originally pulled inspiration from, the planks on the right look really good to me. Though I don't want mine to be quite so beaten up, maybe I just went overboard trying to separate the darker grain from the base color of the board.

Any help or insight you guys could provide to me would be very much appreciated! Thank you.

Pixel Art Feature Chest / GR#165 - Isometric Construction
« on: February 04, 2014, 05:22:14 am »

Hey all, this is a piece I'm currently working on, based off of the temple of time in Zelda Ocarina of Time. I'm having some serious problems with the area circled in green. I'm trying to recreate the same angle and look on the other side, should be fairly symmetrical. I can't seem to get the angle or the intercept point or something right when I try to make the roof pieces. I would greatly appreciate any help you are able to give me on the subject!

Hey there, I was hoping some of you could help me with a couple of my tiles.

For my grass, I attempted to follow Kiwinuptuo's texture tutorial, and I think I did a fairly decent job with it. My problems are 1) the grid is still kinda there, and 2) it doesn't feel like very realistic grass to me. As far as the grid goes, I think it's because I have two larger clumps almost horizontal with each other, and then smaller blades of grass below them. I'm not sure what exactly it needs to feel more realistic to me, but maybe it's the fact that my blades are more like leaves, which makes it seem like a caricature of grass, rather than real grass.

These are my wooden planks. I think that they look pretty good from a distance, although someone has said they look a bit more like bricks than planks. Up close is where they start to fall apart, I feel. It could just be too much noise, I didn't use any noise generators, but there are a lot of colors in there. I tried to give it some structure, primarily horizontally to give it a wood-grain feel, but I'm not sure how well I actually succeeded there. Again, I looked at Kiwinuptuo's texture tutorial for inspiration, but the planks there have the same sort of not-quite-realistic quality that bugged me about the grass.

Any help you guys can give me would be extremely appreciated!

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