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Topics - Johasu
Pages: [1] 2

1
Pixel Art / Assistance with color choices [Horror Creature Examination]
« on: October 08, 2017, 11:02:55 pm »
I find that colors are still my biggest challenge area.
Any advice on how to choose colors with more style or a better grasp on aesthetic appeal.
Captivation!  I want my work to pop more and I feel like colors are currently the biggest weak point.  (Though I may be wrong there.  :lol: )
Critique please.  If you see any glaring composition flaws feel free, but I'm primarily focused on the color side of things here.

This is a creature from a personal project I'm working on.  Playing with the concepts of our personal evils taking demonic or monstrous form, grown directly from our own bodies, fed by our actions and feelings.
"Regret"

2
Portfolios / Pixel Artist and Animator [Open]
« on: September 20, 2017, 09:32:09 pm »
Link to Deviant Art Gallery

Freelance pixel artist available for commissions.
Message me for a negotiable competitive quote today.
Reduced rates for steady weekly work.

PS4 and Vita Release for Twin Breaker available now!
Twin Breaker

Currently looking for steady projects.


















       








Check out my gallery and ask about anything you might like to have done.
http://johasu.deviantart.com/gallery/

You may contact me here via response or pm
or through anyone of the methods listed below.
discord: Johasu#6831
twitter: @Johasu232
deviantart: https://www.deviantart.com/johasu

3
Portfolios / Pixel Artist Open for Commissions
« on: September 16, 2015, 02:42:07 pm »
Freelance pixel artist available for commissions.
Message me for a negotiable competitive quote today.
I have worked as a lead artist on one finished and released title available on steam.
ZKW Reborn Steam Link
We continue to actively update and add further content to this game.


         











Check out my gallery and ask about anything you might like to have done.
http://johasu.deviantart.com/gallery/

You may contact me here via response or pm
or through anyone of the methods listed below.
deviantart: http://johasu.deviantart.com/
facebook: https://www.facebook.com/joshua.gossage
skype: johasu232
twitter: @Johasu232
LinkedIn: www.linkedin.com/in/Johasu

4
General Discussion / Preventing Eyestrain
« on: February 04, 2015, 05:36:32 pm »
So, the more I find myself working on art in general the more I find myself staring at a monitor all day.  I've gone through my settings to adjust everything to prevent so much white and bright colors on my windows.  But it only helps when I'm moving through them.  Not specifically art itself.

I learned long ago to avoid backgrounds that are too bright or too dark while you work on a piece because it can inhibit your color choices and detract from your sense of how well a sprite/object/whathaveyou actually reads.

Has anyone spent some real time focusing on finding that sort of optimum color for working on art for extended periods of time.  A color that just seems to work best for both art and not stressing your eyes?

My first thoughts would be that grey or green would probably be best and I often use a sort of middle saturation level green unless I'm working on coloring something green.

Any thoughts?  Im a bit over-sensitive to yellow tones for some reason.

5
Pixel Art / Monastic Fortress Mock-Up
« on: January 31, 2015, 10:49:00 pm »

Picked up this project that had been started and dropped by a previous artist.  The tiles used are mostly mine. All except for the plants (trees, bushes, and flowers). These plants I have edited with some revisions to keep them more in line with the direction I took the project as a whole.

The owner of the project is rather pleased with the assets I have provided but I am in no doubt that it can all be improved and taken to new levels.
I would really appreciate advice and general critique on anything and everything which I can improve on so I can grow with this.  Hoping to push my ability further.

Note:  I'm aware that the bricks on the curve portion of the parapet need some work.  I haven't filled their angle outward to maintain their shape.  Also no shadows on this mock-up as there has been no determination for how shadows are to be done in the game he is making.

6
Pixel Art / Mr. Tortoise
« on: October 11, 2014, 10:58:29 pm »

Spent a couple hours on this guy today.
Looking for some feedback on how to improve it.
I started out using this as a reference http://eswalls.com/wp-content/uploads/2013/11/picture-animal-tortoise-turtle-ucumari.jpg
Tried getting a lot more of the brown, yellows, and pinks in but I was having a lot of trouble nailing that bridging effect and the effect was reading like vastly different elevations of terrain and flat surfaces.

I feel like Im still not getting enough depth to his jowly under chin area.  Like... it looks stuck in rather than as if there is depth there.
Also... Mirrored down the middle. I know.  Im ok wit the top downish lighting.  May go in and do some anti-symmetry touches after I have got the chin feeling right.

Anyway...  Looking for all kinds of comments, criticisms, or other such thoughts on what I could do.
Btw Long time no see.  I've been really swamped at work for the past few months and have had no time to post anything at all.  ^__^

7
Pixel Art / Books and tutorials specific to animation?
« on: April 23, 2014, 11:54:11 pm »
I have been working on colors, backgrounds, and form for about 6 months now and am starting to feel a real lack of development in my animation ability. It is going to be my new target for the next few months until I feel more adequate in that region.
My own preference for learning is to do a ton of front end research before I get my feet wet.  A sort of gathering of raw materials for me to sift through as I develop an understanding of style and technique.  While I prefer pixel art as my medium of choice, I don't mind if the research material is focused on illustrations.  3D isn't really something I am ready to take a look at, currently so I would ask that you don't go too heavily into that realm unless you feel it would be of solid use in my current focus.

Things that I could imagine being useful are materials on the number of frames to use for animations with large and small sprites.
Methodology for different types of animation.
Particle effects
Frames per second considerations for video and video game quality.
Tools and tips for creating animations.

Direct Query:
1)  Are there any books that the community would recommend?  I am looking for materials that really struck you with potent content that altered the way you approached animating.  From basic to expert level is fine either way.  I am a quick study.

2)  Are there any specific tutorials anyone knows of within this forum or out in the ether which are useful?

3) Youtube(or similar service) tutorials or livestreamings that take place where I could soak up quality animation knowledge?

4) Other choice commercial materials such as dvd's or actual textbooks that are of real quality as well?

Thanks in advance for the info dump guys and gals.  I really appreciate the assist on this.   ;D

8
Pixel Art / Sunset Background
« on: April 23, 2014, 09:07:06 pm »
This was heavily inspired by an existing piece and I used the same colors.  But I would like any C&C on things that stand out as odd or needing work.
Each layer of my image was created by taking a quick glance at the reference and then creating my own version.  It was an interesting exercise in memory and tested my ability to capture the style of other artists.  I'm really not sure I came that close on any one element, but I really like this piece and want to know if there are any big mistakes I am not seeing.
The reference: http://i.imgur.com/OwAbieu.png
My recreation:

9
Pixel Art Feature Chest / GR#173 - Battlebackground - Gameart Scenery
« on: February 28, 2014, 06:37:07 pm »

Been mashing my brains out on this.  I feel as if my bones and the floor are at a place I am comfortable with, but the walls are killing me!
Anyone have any advice on how I can bring these to a more detailed point while not stealing the show?
I want them to feel somewhat muted, but not simple blobs of color.
Of course as always I am willing to accept critique and advice on any part of this piece so if something can be improved... feel free to pipe in with advice.

[Current]                                                             

[Applied Mockup]

10
Pixel Art / Mountain River Scene/ Cave Scene Now[C+C PLZ]
« on: February 04, 2014, 05:18:39 am »
   
I felt so encouraged by the progress I made on the river scene that I'm posting this cave scene that I did before the river. I was going for a dirt floor and cool stone walls.  I came up with this brown/blue color scheme.  I'm particularly frustrated with the closest wall segment, but happy to take comments and criticism on any and all factors of the piece.

[Current Version]

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