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Topics - Nirel
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1
Pixel Art / Stingray perspective help.
« on: September 24, 2016, 12:06:52 pm »
Hi everyone.

I've been working on this game for a while and I'm not sure if the rock walls match the perspective


I'd like to know if you have an idea on what to add/change to make it better, or if I should scrap the walls
and imagine the sides in a different way.

any general critic is also very appreciated.


2
Pixel Art / Stingray Animation [C&C]
« on: September 03, 2015, 05:40:09 pm »
Hi everybody!

Latest update,
I tried to fix the movement according to suggestions, please tell me what you think :)






Third update:

I've made a few quick edits from suggestions, please tell me which one you'd like me to develop and why or any other suggestions.
Original -First edit -Second -Third.


Second update:

I tried to make him move right, any criticism is welcome.



First update:
This is my newest version, I think I've been looking at it for too long and I'd be happy to hear any suggestions on how to make this better!


first post:
I'm working on a stingray shmup thing, and I'd like to know if you have any ideas on making this simpler or less flat before I make other animations, any general criticism is more than welcome also.






3
Pixel Art / Stingray sprite [wip].
« on: April 04, 2015, 10:47:34 pm »
hi everyone :)
I have some time to continue working on my shmup,
I've decided to make the main character a stingray but I feel a bit stuck and I'm not sure how to make it better, any criticism is welcome.
The avatar would change with the life status by the way.






New avatar version:

4
Pixel Art / Shmup background animation.
« on: March 13, 2015, 10:56:09 pm »
Hi :)
I made this looping background, I want to move back and forth in frames to make it look like you're getting closer or further from the background, this is also supposed to parallax with moving fish in the middle.
Please tell me what you think of the idea, if it's viable, and how I could make it better.

example with the rocks from http://wayofthepixel.net/index.php?topic=17752.0

5
Pixel Art / Dirty indexed sub-pixeling animation in Photoshop and more.
« on: February 28, 2015, 05:16:51 pm »
Hi,
So I just came across this amazing thing today
and found out you can almost as easily set up pretty accurate multicolor ramps, I made this quickly from 2 frames without any cleaning to show how it works

It also has other implications like having all of Photoshop's tools at your disposal when pixeling, quickly changing palettes in Photoshop and so on.
The main weakness is that I may be able to use colors that look the same, but I don't know how to control the exact values, so you may want to make sure there are no colors overlapping or force it to the specific palette when saving.

Needles to say you still need a different layer for each color ramp though you can still reuse colors(sort of). You can transform different layers together, which means you could AA rotate or resize entire sprites( It obviously won't be perfect but could save a lot of time).
 
I figured most people who use this technique would also know how the make the ramps multicolored but I thought a lot of people didn't know about this and would find it useful. I also wondered if we could start a discussion about this technique, and maybe someone has an idea of how to make the process more efficient or assigning the palettes exact values. 
I forgot to write how I did this lol, I think it's pretty easy to understand if you did Dan Fessler's set up, if anyone wants to know exactly how I did something leave a comment.

6
Pixel Art / Underwater rock tiles [C+C]
« on: February 02, 2015, 04:53:55 pm »
hi :)
I believe I finished these  :D
I changed the palette again, I'd like to know what you think about it and the work in general.
Tilesheet:



(need to finish more tiles), needs a little cleaning around the joints

I felt I had to add a couple of dark tones so it's now 14 total. I was really hoping I could get some crits before I add these walls to the rest of the tiles.

might work better with a lighter background.

So I couldn't make anything work in this perspective so back to the rocks
I sketched perspective, I want to add a little color and detail (but not much) tile it and clean it up.

I've tiled it in a way it could look in-game (there's supposed to be a menu at the side)

I think I finished all the tiles, please tell me if you think of a way I could make this better.

Tiles

Update: I got increasingly annoyed with the blurriness and pillow shading, I started adding highlights here and there ,this is what I ended up with lol, please tell me what you think so far.


Edit: new palette thanks to ptoing's Photoshop advice.

I'm trying to make something like those vertical scrolling spaceship shooters only underwater, these are supposed to be the walls (top view). I thought I might post this here to get some insight before continuing with the diagonal tiles and maybe more edge tiles.
It supposed to be at 300%

I also tried playing with the palette a bit, for some reason the colors are different from Photoshop, and I don't know why.

7
Pixel Art / Animated sprite creature [C&C]
« on: July 13, 2014, 05:32:05 am »
Hi, I started making this almost a year ago
http://wayofthepixel.net/index.php?topic=15736.msg143777#msg143777
But I had a lot of work, since then whenever I had time I drew and redrew it, and learned new things(I redrew the body more than 10 times).
Anyway, this is what I have now.

I was wondering if you could tell me how to make it better and/or simpler, before I make other animations for it,
as far as I'm aware I could fix the hair and clean the body a bit, but I'm too lazy for that right now.

Thanks.

edit: I just noticed the animation is somehow faster than it should be here.

8
Hi everybody :)

I'm working on a platformer and I'm going to update this thread as I make progress, I have practically no experience in drawing so I enjoy any comment.

I'm currently working on the main character, I want him to be distinguishable, interesting and funny if possible.   

First try at pixel art:




2nd attempt after reading a few tutorials:

 



I made a first sketch of the first standing animation, I've limited my self to 'only' 30 frames lol... but if you count the different parts of the body I think it isn't as terrible. I was hoping you can tell me how I can make this better  :)

edit 22/9/2013 : fixed the head a bit and gave him more weight.
edit 24/9/2013: new animation, made it 12 frames.


22/9/2013
Thanks to @PixelPiledriver, made a new version inspired by his edit.
I also managed to get him down to 31 colors, I think its ok for now.
edit 23/9/2013: I added shoes because unfortunately it looked like his legs end at the knees, started animating.
edit 25/9/2013: fixed his belt and moved his head in the higher frame
edit 28/9/2013: Noticed I have terrible pillow lighting and/or banding midway into animation so I tried to fix it, ended up with a dithered version, I hope it's not too much. Changed his face also.
edit 30/9/2013: my birthday :) new dithered version
 

I appreciate any feedback :)

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