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Topics - jahasaja
Pages: [1] 2 3

1
Devlogs & Projects / Driven Out for PS4, Xbox One and STEAM
« on: May 16, 2019, 07:59:23 pm »
Hi all,

I thought I post my upcoming game here. For this game I did not ask for so much feedback from here  I did on my last game A Bastard's Tale. But a lot of the artists active here have worked on the game:
Wolfenoctis have worked on all the big pixel art pieces as well enemies and backgrounds.
Cyangmou worked on the backgrounds
Spyros worked on enemy animation
Gordon Shier worked on enemy animations
Harveydentmustdie helped with the main characters animations

A free demo is available on the Steam page and the game will hopefully come out this year: https://store.steampowered.com/app/1054710/Driven_Out/




Let me know what you think :-).

2
Pixel Art / Running animation
« on: August 27, 2018, 10:26:57 am »
Hi all,

Long time no see. I am have mostly other artist working on the pixel art for my next game (wolfenoctis and Cyangmou and more)

I am trying to do a running animation for the main character but I feel like it does not have the correct weight. Not sure if I need more frames or what is the issue:

Any feedback welcome!


3
Pixel Art / Air impact animation for a punch
« on: September 19, 2017, 10:31:20 am »
Hi all!

Long time no see. I am slowly working on the next game.

I am trying to make an "air impact animation" (do not know the right word for it) for a punch. However, I have zero experience so I am not really sure how to make it look powerful and cool.

I have not found any good references. Looked a bit at Street fighter 3.


So here is what i got so far:
1:

EDIT:
Made 2 more versions=
2:
3:

So far I like number 2 the most. 

Thankful for any help!

4
Job offers / Enemies and Animations
« on: April 04, 2016, 01:23:11 pm »
This game will be similar to A Bastard's tale, which I made with the help of Wolfenoctis. http://store.steampowered.com/app/371550/

I want help with most part of the graphics of my next game.

Primary I want help with enemies and animation. The animations should be realistic and easy to read.
The artstyle should be similar to these ones made by Wolfenoctis( I own these and they should also be animated) .






-Every enemy should have 3 attack animations with around 15 frames. (the attacks would be High, middle, low)
-Every enemy should have 3 blocked animations if the attack gets blocked by the player (around 5 frames can sometimes reuse attack frames)
-walk animations with around 10 frames
-Death animation around 10 frames
-Half of the enemies should have stagger/hit animations, 3 different ones depending on hit around 10 frames each.
 -There would also be some special enemies such as magicians.
   
In total I would like to have 20 enemies however, I am not sure how many I can afford so I might have to do some myself.

I would also like to have parallax scrolling backgrounds in 3 layers. With 6 different environments.(low priority might have to do it myself)

If you are interested PM me with your rate and link to previous work. If we seem to be a good fit we could start out with one enemy.

If you could give a total rate for everything that would also be interesting.

5
Pixel Art / Crow Enemy Walking
« on: March 11, 2016, 09:49:43 pm »
Continuing the snail pace updating of the A Bastard's Tale.

Trying to make one more crow enemy. Not sure if got the head animation correct.

6
Pixel Art / Raven colour help
« on: January 29, 2016, 01:11:09 pm »
I suck ay picking the correct colours.

Any tip for this raven? right know it is too blueish. I am not done with the shading since I wanted the correct colours first


7
Pixel Art / Stone Church
« on: January 02, 2016, 01:55:23 pm »
Working at a snails pace on updating A Bastard's Tale. Not enough time..

Here is a Church. I tried to make stained glass windows but I am not sure how they turned out. Also, The church bell looks a bit off.



8
Pixel Art / Tavern WIP
« on: November 02, 2015, 07:34:06 pm »
No time to make a new game so I am working on some updates for a Bastard's Tale.

What do you think about this tavern? Stills feels a little boring to me and bit dark.


9
Pixel Art / Heroine (nes colors)
« on: June 08, 2015, 12:53:08 pm »
Working on some ideas for a new game.

Wondering if this as a player is too boring? I only used nes colors and tried to only have 3 colors for the player (except for the weapon).



I plan to have her well animated:



(Any ideas why graphics gale would do this to me? I had to go in a fix frames manually)

10
Hi All,

I finally put the game on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=434069557

Here is the first Trailer "Just Pain" .

In the end of the trailer you see the awesome pixel art of Wolfenoctis. He made all the cut scene artwork as well as some of the animations and backgrounds.


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