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Topics - ArtGuyStanley
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Pixel Art / [WIP][NUDITY] Hot Mess Game
« on: April 19, 2013, 02:49:32 pm »
Hello Pixel-doers,

I relatively new to the pixel scene and am currently looking for some constructive criticism for a mobile game that I am working on called "Hot Mess." You play as a malfunctioning firefighting robot who mistakes the fires of love and compassion for the fires that he must extinguish. Basically, you are a robot spraying down naked people in love.

So let me introduce the mechanics a bit. You are in perpetual motion and can turn CW and CCW by tapping right or left on the screen. Holding left and right sprays water. Hitting lovers with water KOs them and makes you "boost" for a short period of time, destroying anything in your path.

We are playing with multiple styles, ranging from more literal to more abstract, and have settled on this feel in general:



NOTE: This is not relative scale in the game space.

We like the contrasting color scheme and the lack of 100% realism in what certain objects might actually be. Here is a look at how the game would look at the correct resolution.



As of now, these mock-ups are lacking UI and will potentially need:
1. Water meter
2. # of lovers remaining
3. Time

Example of before and after destroyed elements:


That being said, what are your thoughts on the:
1. Color pallet?
2. Proportions of elements?
3. Perspective?
4. Readability of sprites?
5. Negative space treatment?
6. Faked occlusion gradient near the walls?

All questions/comments are much appreciated (unless you are a total, nonconstructive d*ck). I would like to use this as a hub for my "dev-log" per se, to show a complete timeline of the game. Also, if you would like to test the game, please let me know and I will put you on a list for TestFlight (must have iOS device).

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