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Topics - Keops
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Pixel Art / [Feedback] Hearthstead - farming/town life Simulation RPG
« on: August 04, 2019, 02:53:57 pm »
Hi everyone! This is the Hearthstead art thread. I'm looking for constructive feedback and help with making my game look as good as possible!

There is a devlog @ TIGForums covering all aspects of dev, so I'll keep this one focused on posting art updates and receiving feedback to improve the assets of the game.


Hearthstead is a farming/town life Simulation RPG set in a fantasy world developed by myself, with help from my brother. We're using Unity to implement the game and are currently working on a v0.1 build. For more specifics about the game feel free to check the devlog or follow us on Twitter.

Art for feedback

Test walk cycle in four directions:

Some tiles and sprites for our first prototype

Someone on imgur mentioned that the graphics are too similar to Stardew Valley. While Stardew is one of the inspirations I see plenty of differences when shown side by side. What do you think?

I appreciate all constructive feedback, I just want the game to look as good as possible and improve my skills!

Thank you so much for your time <3 See you around!

Pixel Art / Crayon no Senshi Angel Mamiko
« on: July 28, 2019, 07:50:12 pm »

It's been oh so long since I posted here. Here's my latest pixel piece: Crayon no Senshi Angel Mamiko.
I made this piece originally for the july 26 Pixel Dailies challenge but as I was working it started to get a life of its own and now I'm developing this character for my current gamedev project.

The piece is 240px x 240px and uses 57 colors.

I'm not 100% satisfied with it, but it's good enough, and I wanted to wrap it as I already had dedicated almost 8 hours to it. There's an animated version which loses some detail and a progress gif too:

I consider the piece done but feedback is appreciated as always, I can always revisit and learn from this piece :)

See you all around.

Pixel Art / Operation Hardcore Character portraits - Looking for C+C
« on: April 11, 2016, 11:41:28 pm »
Hey Pixelation! It's been a while since I posted anything here!

I'm currently working on a game called Operation Hardcore ( @ Steam, and the website is and I'm one half of the team behind the game, working mostly on art assets and some other tasks. I am currently working on portrait art of the characters for use in the introduction cinematic. I made one portrait for each of the four characters and I'm really interested in getting some feedback from the community over here. All kinds of C+C are welcome and I'll be sure to make edits based on every useful comment or critique I get :)

After several hours and many tweaks, I can say that I'm overall satisfied with them, but there are a couple of things I'm not sure I like 100% and are bothering me:
- The shading/shape of the cowboy hat in Country's portrait.
- The hair texture for Brother's hair.
- The shading/folds of the fabric in Road Rash and Country.

Also, the anatomy of the characters is cartoonish/comic book like, so it's not aiming to be very realistic, but any anatomy advice is welcome too! I might have some glaring mistakes that I don't notice.

Here are the portraits:

Well, that's it, really looking forward to hearing your input on this! Thanks!

See you around!


General Discussion / 72 Hour GDC entries
« on: April 23, 2012, 04:13:45 pm »
Greetings everyone, long time no post (although I've kept lurkin' around just to browse the eye-candy).

I'm writing this to ask all members of the community, especially the old ones, about the entries for the 72 Hour GDCs that were held several few years ago.

The reason is that I lost the back ups of my games and I'd certainly like to have them in my archives. Doing some internet archaeology via Google, I managed to find one of the three projects I worked on. I'm still trying to find two of them, called "Frooty Booty" and "Treasure Cove".

Any help is extremely appreciated,


Pixel Art / Eureka
« on: November 09, 2006, 12:43:04 pm »
What's up?

I made this and I'd like for you all to comment and help me improve the piece, there's always room for improvement and although I'm quite satisfied with this I know it can be a lot better. I uploaded a progress gif animation for you all to check out too. Looking forward to some nice critiques, comments & edits too :)

Eureka, 12 colors (inc. transparency)

Progress animation

See you all!

Pixel Art / [UPDATE] Palette challenge Mafia dude
« on: October 27, 2006, 04:02:59 am »
Hello Pix...

I stumbled upon the palette workshop challenge a couple of weeks ago and I was very interested in giving it a try, so I started with the first challenge and made this one. It's pretty different from my usual type of work, more realistic and less manga like. I'm also not too used to working with these types of predefined palettes so it was pretty tough, I think I managed to make something half decent, but I'd love to hear your crits so I can further improve my skills. This particular piece is screaming to be refined, so any in-depth crits and edits are welcome!

Without further wording, the piece...

The Mafia boss

See you all!

UPDATE: (10/29 - 9:44)

Here's the latest version of the piece:

Changes animation:

Changes (as per Dhaos's suggestions):

  • Widened the left (his right) side of the head 2 px.
  • Corrected the lips to better match perspective.
  • Shortened ear height by 2-3 px for same reason.
  • Added small scar in his right cheek to make the image more interesting (and to use the newly gained blank space for something).
  • Widened neck to make perspective more adequate.
  • Minor tweaks here and there (aa, stray pixels, etc.)

I think this one is almost done, if anyone spots something else or wants to comment on anything be sure to drop a line :)

Thanks a lot Dhaos! Your advice has proven really helpful, I appreciate that you took the time to comment.


Pixel Art / Henriette
« on: September 26, 2006, 12:43:09 pm »
Hello guys (and girls).

I made this piece a short while ago and I thought it'd be good to share with you all. It's not for any particular purpose, I just made the line art and then tried various color palettes. At first I was looking for a soft, washed out, almost glowing look, but then I upped the contrast and I think I found a more interesting palette. What do you think? I'm not too sure I'm going to further work on this, but as always, any comments or crits are appreciated! Enjoy and be sure to let me know what you think.

See ya!

Pixel Art / Keops - The King of Spriters 2k6 edition
« on: January 11, 2006, 10:39:45 pm »
Whew, finally, I was so rusty I thought I wouldn't made it in time :1 (without mentioning I'm not good at fighter sprites, this is like my 2nd?)

Here it is, my sprite and portrait. I'm satisfied with them, but as always critique is welcome and if something stupid escaped my eye I can make tiny adjustments to it. The portrait is my fave :3 I tried to go for something more artsy, thats why the folds are kind of geometric, dunno? Well, enjoy! Without further ranting, Keops, The KoS 2k6 edition!

See ya...


General Discussion / Hi!
« on: January 09, 2006, 04:29:48 pm »
Hello fellow pixel artists and old friends!

It's been a while eh? I wonder if anyone remembers me heh, I have known about the existance of this place for a short while and mainly lurked but seeing so many of my favorite pixel artists back in the place I decide "hell yeah, I might as well jump in again!" so that's all there's to it.

It's-a-me, Keops! I hope to show ya some new pixels too, soon and maybe stop lurking and become active again.

Happy new year, by the way!

See you around!

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