Hey, so I opened
this thread yesterday, and I thought I at least should try to come up with something.
So 16x16 speaking I came with this kind of sytle:

And 32x32 with this:

Now, I think I better stick with the 16x16 because it's easier or at least simpler.
But I do think that it somewhat lacks depth, moreso I think it's quite hard animating such small sprites.
On the other hand, the 32x32 has much more room for improvment but that what makes it harder to maintain because you have to have more detailed style...
Before I actually start with the game I want to be at least somewhat confident with the style I'm going to use.
So any critic, advice or whatnot are totally welcome!
Thanks

I want to try pixeling because no one else that I know can help me with it and I find it much more appealing than 3D for indie games.
EDIT:So here I'll keep updating the latest versions:
Tiles:

Character:

Skeleton: