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Topics - Peyton
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Pixel Art / [CC][WIP] Another untitled.
« on: November 23, 2015, 12:38:36 am »

This is what I have so far. Crits, etc.?

Pixel Art / [WIP] [C+C] No Title
« on: September 26, 2015, 11:25:43 pm »
Dusting off my account here. This is what I've been working on today.

Obviously a heavy WIP. Not really sure where to go from here.

Edit: Posted outdated image link. Fixed.

Pixel Art / WIP Tileset
« on: May 12, 2015, 06:25:20 pm »
Hey guys, this is a crosspost of a thread from Pixeljoint. I am posting it here in hopes of receiving additional feedback. I have another version of this at home that I plan to upload later tonight. I would do it now, but I am on a school computer and don't have the file.

What I've been told needs to be fixed
Contrast on grass
Grass tile textures

Pixel Art / (WIP) Avatar/Portrait/Thing
« on: November 25, 2013, 01:45:01 am »

I have found I have a terrible habit of never going back to edit a piece once I call it "Finished", so I am coming here right as I start this new piece.
It is just a simple portrait of some man, I am using no references except my memory and what I learned in Art I Portrait Drawing.

So, without further ado, here is the very early WIP.

Edit 1:
Some work on the face.

Edit 2:
More working on it.

Edit 3:
Did even more work on it.

Pixel Art / Looking for critiques on all my work
« on: October 01, 2013, 04:09:31 am »
So, this is a rather general thread. These are some of my recent pieces that I thought were good enough to be posted over at Pixel Joint. Though I have decided to call them finished, I would like to know as much as possible about what I did well, and what I did not do well to help me improve the pieces, and future artworks.

I have decided that it would be a good idea to post some of the critiques I have already got along with the piece, to avoid unneeded redundancy. Red text means that I have not fixed it, green text means I have fixed it to the best of my abilities.
So, without further ado, here are the pieces, with links to their posts on Pixel Joint.

"The Mountains"

Current known problems:
Path gets too wide as it gets close
Pillow shading on the trees
Blue clusters on mountains are too large in places
Odd depth and scaling

Thoughts about the problems of this piece:
I think that for this piece, the problems lie within the core of it. The very design and style of the entire piece is what causes many of the problems, and most will be very difficult to fix without redoing an entire section of it.

"16x Animals"

Current known problems:
Unicorn shape is odd
Tiger is difficult to read
Squid is oddly shaded

Thoughts about the problems of this piece:
The problems with this piece are mostly small ones from what I have gathered. With each one being a very small sprite, it would be easy to completely redo them, touch them up, or even scrap them without ruining the other sprites.

"Jungle Temple"

Current known problems:
Odd depth and scaling

Thoughts about the problems of this piece:
The problems with this piece also lie at the core of it. It was designed with many flaws, and will not be extremely easy to fix.

"Desert Walker"

Current known problems:
Face is positioned oddly
Collar thing is difficult to read
Hair has bad clusters

Thoughts about the problems of this piece:
The problems with this piece come from my lack of knowledge and experience in creating things like collars, and hair. The experimenting that was done on them caused the issues.

"Spunky Sprite"

Current known problems:
Legs look really short, while head looks really big
Neck area is completely awful.
Wand/staff is hard to read

Thoughts about the problems of this piece:
The canvas restrictions for the weekly challenge I entered this into were part of the problem for this piece. I tried to squish the sprite in places that did not work well.

That is all for now, so, please, give all the critique you can :)

Pixel Art / Self Portrait
« on: May 21, 2013, 05:46:35 pm »
So, I have been in need of a good avatar for a while, and I figured that a self portrait would do the trick.
Today I began trying to get the general placement and shape of everything down.

Colors are temporary
Did a lot of refining, and got carried away.
If anyone could give me tips on doing hair, it would be much appreciated.

Edit 2:
Refined some of the highlights more.

Edit 3:
Began hair

Edit 4:
Refined hair, coloring, and other random things.

Edit 5:
Changes based on Decroded's suggestions.

Edit 6:
More contrast, fixed eye.

Edit 7:
Changed coloring and contrast.

Edit 8:
Reduced dithering, random tweaks.

Hello everyone, this is my first post here on Pixelation.
Some of you may have seen me on PixelJoint as peytonisgreat.

Well, I created this today using some basic 16x16 tiles and a medium sized palette that I made as I went, and I would like any critiques and tips you could give me on how to improve.

This piece was mainly to test out a tip given by CraftyPixel, where I needed to make my piece less dull and empty.
So, without further ado, here it is.

All in all, I think it is one of my best pieces, even with it's little issues.

Version on PixelJoint can be viewed here:

Criticisms I have given myself:
Characters do not match rest of the piece with their outlined style
Light source on gold/bronze/something tiles does not match rest of piece

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