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Topics - Super17
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Portfolios / Pixelartist Super17 (Tiles, Assets, Illustration)
« on: March 14, 2017, 04:58:01 pm »
Freelancer for Pixelart and Illustration

Hello, glad to have you here at my portfolio!
My name is Fabian, but I'm probably better known as Super17, Trick17 or even the german equivalent “tricksiebzehn”.
I started doing pixelart around 2006 and continuously got more interested in the medium and the indie scene. I worked for some small projects specialized in tilesets, backgrounds, portraits and characters over the time.
In addition to pixelart, I do digital painting, also portraits, character and background.


Email:             fabian.n.fischer[at]
Skype:            f.f...
Discord:         tricksiebzehn#6048


Tiles & Assets

Artwork & Portraits

(Click for full view)


Email:             fabian.n.fischer[at]
Skype:            f.f...
Discord:         tricksiebzehn#6048

Pixel Art / RPG graphics for an long time project
« on: March 18, 2016, 06:43:05 pm »
I know there is a sub forum for games, but I don't want to talk about the game itself, just the graphics. Hope it's fine that way.

Short info about what this is for, skip this block if you just want to see the graphics:
I started with this more then 6 years ago with a simple program called "RPG Maker 2003". It's easy to use, but also very restricted, allowing just a limited size for tilesets and limited frames for animation. They are a lot of workarounds and third party programs which I use, but the size restriction still remains.
At first, I just copied graphics from existing games from the SNES era, but after some practice with our beloved pixels, I wasn't satisfied anymore and wanted to do all the graphics by myself. So I began to replace the copied files one by another, which was and still is problematic sometimes due to the restrictions.
Well, I wouldn't start a game project with this engine anymore, but I can't give up of this project because it has over 5 hours of playtime and it would be to much work to redo everything.

So here are some screens from the oldest assets which I started in 2011. There are many more, but I just want your opinion on these for now, because I think there are some problems here and there. I worked with a limited palette to give a certain look to every area, but maybe it's to limited or not that good. I think I can do this better today, but I wanted to hear some opinions before I look over them and move on. Please ignore the characters.

The set with palette etc:

In game screens:


There is a transparent picture above the scenes to give some sort of fog/light effect.

Pixel Art / Many RPG Portraits
« on: May 13, 2015, 10:30:47 pm »
Hi pixel fellows.

I'm working on a classical SNES-era inspired jrpg for a long time (at least 4 years) and doing almost all the graphics for it. I did mostly a lot of envirement and will mabye post some stuff too in near future. But for now, I would like to hear your oppinions on the portraits. Nearly each character in the game has a unique portrait, so it's quite a lot of work. I have finished 28 pieces so far and I could post all of them, if you like. But for now (and at first), I want some critique on the 4 heroes.
The story takes place in a world where humans are a minority. Most people are "animalka", composite beings between humans and animals ("furries", as far as I know).

Here are the 4 main characters (one has a human and an animalka form):

Pigeon-form. Dont wanted to give the charakter a beak, so I gave her some feather-hairs.

Rabbit-form. I think here it's quite clear.

Rat-form. Hm, don't know how to make it more clear, but I want to keep his skin dark.

Cat-form. Quite common too.

But don't get me wrong, I don't want feedback just concerning the animal-form.
Here is the palette:

Thanks  :)

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