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Topics - wanderinghobo
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Pixel Art / Fatal Theory: Nick Animations
« on: January 07, 2013, 02:46:40 am »
Hi,
I haven't done a review before, but I'm looking forward to a thrashing   :). I'm part coder and artist and keep making games to do the art, but the code takes up way too much of the time. So the art in most of those cases gets a 'good enough' and then moved past onto the next bit. It's pretty productive but its not good for learning. Our current game is a beat-em-up called Fatal Theory(http://www.2hitstudio.com/index.php/projects/fatal-theory) and the main character Nick could probably use some sprucing up. Probably a lot. Any advice on anything would help immensely!

I'll just worry about his run animation at this point:
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Went with a 4 frame animation because, well, it was only me at this point and needed to save on time to try get the next bit of code done. But the code is all done now pretty much and only the art is left to go. I still want to keep it short, because there are a lot of enemies in this game. But hit with me everything, as I know it lacks a lot.

How all of the pixels currently look in game is like this:



The bold colours help the characters stand out and helped keep things simple, but they hurt me knowing I held back a lot of shading and flare a long the way. I'll try making newer renditions and posting back to this post as I get them done. Thanks for anyone who gives me some advice.

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