Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - kcbanner
Pages: [1]

1
Pixel Art / How to loop/preview a region of frames in Pro Motion
« on: February 05, 2014, 02:55:40 pm »
Hopefully this is the right forum for this.

My workflow for the game I'm building is that I have one Pro Motion project for each sprite. I work on all the different animations for this sprite (idle, jump, fall, run, walk, etc) within the same project. However, when it comes to previewing animations, I can't seem to figure out how to loop a region of frames, say frames 3-6 (run animation, for example). I seem to be able to only loop the whole file, so the preview goes through the idle, jump, etc animations and I can't tell if my run animation actually looks good until I try it in my game. I'd also like to export a region of frames to a gif, for posting to my WIP thread.

How do people get around this problem with Pro Motion? I'm fairly comfortable with the program, its just this one thing that has bugged me since the beginning!

Thanks!
- Casey

2
Pixel Art / [WIP] Space Platformer Tileset
« on: May 29, 2013, 09:29:58 pm »
Hi everyone, here is my WIP tileset for a space platformer I've been working on. I'd like critiques on my palette, as well as my character animation if possible.



Player:

I know that everything seems a bit flat, but the engine I'm building allows for many dynamic lights, see these screenshots:






Gameplay video: http://caseybanner.ca/dropbox/Gameplay1.mp4

If you'd like to play the game to see the animation in action checkout my TIGSource post: http://forums.tigsource.com/index.php?topic=35304.msg929589#msg929589

3
Pixel Art / Dungeon Tileset [WIP]
« on: October 08, 2012, 11:03:59 pm »
Hi everyone, I'm new to the forum.

I've been working on a roguelike game (I am a programmer), but it's at the point where I need a tileset to render my maps, so I got Pro Motion and gave it a shot.

This is the first tileset, and the first real pixel art I've made, so I'm looking for a lot of critiques.

Here it is (16x16):


And 2x Zoom:


All the various highlight elements are on a separate layer, so my random level generation code can throw those in on the maps where it makes sense.

So, what I'm looking for:

1. Critiques on my art style: I feel like I am sticking to grey too much, and I don't have much contrast. The floors are boring and I find myself squinting to see some details (like the blood splotches). How can I make everything stand out more?

2. In the room on the right, I show some up/down stairways and the same with gates overlaid. This works fine when things are on the north wall, but how do I represent stairs when they are on East/West/South walls, or do I simply avoid that altogether? I tried making some other stairs (bottom right), but they don't look much like stairs.

3. Hallways, and character rendering: How do I represent a 1 tile wide hallway? Do I do it like I did at the bottom of the map, or how I did at the top right? In the case of the top right, how do I render the character (perhaps the top half of their sprite pokes over the wall)? I'm unsure on how to deal with this, and other issues like gates that go from North to South rather than East to West like the one at the bottom does.

Anyway, any feedback would be much appreciated on this!

Pages: [1]