Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Azuyre
Pages: [1]

Pixel Art / [C+C] Witch Sprite
« on: June 16, 2014, 08:49:22 pm »
Hey all! I started working on a small platformer project and was wondering if I could get some tips on how to improve the sprite of my main character:

I'm still a bit unsure about the arm/hands, they feel off somehow. The orb is also a bit simple right now, I just drew it as a placeholder to use in the game but I'm trying to make one that looks a bit like a crystal ball but I'm having a little trouble keeping it from looking too noisy at such a small size.

The main thing I was hoping for advice about is more ways I can use suggested lines like on the top of the hat's rim. If anyone has any comments or suggestions I'd appreciate it! :D

Also, I'm currently using the 64 color palette Arne was working on a while back, I may make my own later though.

Pixel Art / Animation Practice?
« on: January 13, 2014, 11:36:41 pm »
So, I'm looking for some ways to practice animation, I have some experience but my animations tend to end up looking a little stiff and I want to try and improve.

What I'm wondering is if anyone happens to know of any good animation exercises, maybe something from school or something online, or even just a random idea you might have. When I'm trying to learn something I do better when I have guidelines to follow, I've been trying to just come up with random small animations for practice but since I don't really have any specific goal in mind I always end up over thinking things and not making a decision on what to do.

When I was in school my teachers didn't touch on 2D animation a whole lot since my degree focused on 3D, I've since moved on to 2D and while some things carry over it hasn't been enough to help me get started. I've seen a lot of professional animators talk about animating a sack of flour since its simple and you can have it display a lot of emotion through it's movement. I think if I just had some simple exercises that say "animate this object" with a few guidelines it would help me get started.

I'm referring to 2D animation in general by the way, from what I've heard it seems like I should try to just learn animation in general before focusing on the pixel art aspect of it.

Besides just exercises and things like that maybe some of you could tell me what you did to learn and how you practice animation? Any help would be appreciated. :)

General Discussion / Tile connections?
« on: June 09, 2013, 01:01:30 am »
I've been working on putting together tilesheets a lot lately and was wondering if I could get some advice about planning out which tile connections to make for the sheets. I put together a group of all the common tiles and their connections, as well as some that I seem rather obscure and unlikely to be used:

I'm mainly wondering the best way to plan out a tile sheet with a lot of interconnecting tiles, when it comes to just the plain square tiles it's about 41 tiles when you include every connection, but with the addition of slopes it adds a lot more and it gets to the point where it seems like an unnecessarily large amount of tiles for each sheet. :P

Is it a good idea to create connector tiles in a way that they work with the slopes in addition to the square tiles? Or should I make separate tiles for when the slopes connect to other tiles? It seems like the latter option is a lot more work that could prove to make little difference in the end.

The game I'm working probably won't have a lot of crazy use of slopes, likely something similar to Super Mario World or some of the older Kirby games.

Pixel Art / Walk Cycle and Jumping [C+C]
« on: April 28, 2013, 08:50:59 pm »
I've been working on some animation stuff for a character I'm working on and I was wondering if I might be able to get a bit of critique regarding them. This is my first walk cycle so it may look a bit rough or there may be some obvious things I have forgotten about, I think it generally looks alright though.

^Low color WIP walk cycle

^Fully colored walk cycle

Right now I'm focusing on jumping, I've only just started so what I have is still a bit rough looking:

I personally like the pose on the far right but I'm still working on the legs a bit.

Any critique would be appreciated, I'm trying to figure out a good process for working on things so if anyone has any tips on the best general process for making a sprite that would be helpful too. I've read that starting with a silhouette and then filling in the details is a really good way of making sure the pose of the sprite is clear so I was thinking of trying that out to see how well it works.

General Discussion / Jumping Sprites?
« on: April 25, 2013, 07:33:58 pm »
I've been working on some graphics for a platform game for a while now and I've somewhat gotten the hang of doing walking sprites, but I realized recently that I don't really have a clue on how to go about making jumping sprites. It seemed like a simple enough thing to do when I first thought about it, and it very well might be, but since I started trying to make them I've had a bit of trouble.

I looked around for tutorials on the subject and couldn't seem to find any, the only times I saw it mentioned was when someone was going for something more realistic with a buildup and a landing for an actual animation rather then a game. When it comes to most of the older platformers they usually were pretty limited when it came to jumping sprites, a lot of the big platformers only used a few, usually one for jumping and one for falling, or sometimes even just one rotated fours times for a flip.

Lately I've been looking at X's jumping from Mega Man X, which seems like a good smooth example, it has about 7 sprites for jumping, it animates through sprites 1 and 2 and stops at 3 while rising, then when you begin to fall it goes through 4 and stops at 5 and when you hit the ground it plays 6 and 7 and then its back to your idle pose. I'm not sure if I should aim for something similar of possibly go with a bit less then that. My walking animation is 8 frames so I should probably go with something smooth to match it but I'm not exactly sure how many frames is enough and how many ends up being too much.

Besides length I'm also having a bit of trouble figuring out the positions the character should go through during the jump, the rest of the team I'm on and myself have been trying to mimic different jumps from games to get some ideas but for the most part the jumping done in platformers is pretty unrealistic since the character has to be able to quickly jump and land without stopping.

TL;DR: I'm basically wondering how to determine the amount of frames in the jump animation and how to decide on jumping positions that are realistic but don't slow down the game's flow with a long buildup or landing. If anyone knows of any tutorials or topics that discuss this it would be a great help. :D

Thanks in advance to anyone that replies.

Pixel Art / [C+C] Platformer Character Sprites
« on: December 09, 2012, 01:39:25 am »
Lately I've been working on some graphics for a platformer and I was hoping I might be able to get a bit of feedback on how things look so far:

It's probably a bit obvious but each character is based off of an old nes game. The games they're based on are; Ninja Gaiden, Castlevania, MegaMan, Mario, and Blaster Master.

I was originally just going to post asking if anyone could give me tips on the wheels for the tank at the end but I thought that I might as well post all the characters and see if anyone notices any glaring issues with them. I've been going over these two threads a lot lately to try and learn what to avoid and other ways I can improve. The only people I've really shown all the graphics to are the rest of the team for the game but for the most part they just say it looks good and leave it at that. :P

I was hoping that by posting them here I could get some tips on fixing any issues that may be present so I can avoid repeating them later as I continue working on new graphics.

Pixel Art / Character Portrait [C+C]
« on: November 26, 2012, 07:14:30 am »
Trying to get a bit of practice in so I made some pixel art based on a sketch. The character's name is Red and the sketch was done by Endling from dA.

Pixel Art / [WIP] Platform Game Tiles [C+C]
« on: November 10, 2012, 03:04:05 am »

Working on some tiles for a platform game and was hoping for some C&C.  :)

This is my first time trying to make tiles so any help is greatly appreciated.

Pixel Art / [WIP] Platformer Sprite [C+C]
« on: September 12, 2012, 07:34:22 pm »
I'm currently working on some sprites for a platform game and I'm trying to develop a new graphic style. The original graphics I used were basic 16x32 8-bit sprites but I decided I wanted to try something different so I went for a bigger size and less limited colors. The sprite is based on a tile size of 18x18. So far this is what I have:

Current Version

Version 2

Version 1

It's really basic so far, so I was wondering if I might be able to get some critique and suggestions on how I can improve it. I want to keep it somewhat simple since my original sprite was 8-bit, my plan is to try and limit the colors I use a bit, using only 2 shades of each color.

I'm not against redoing the sprite completely if it comes down to it.

So, any help is really appreciated, thanks in advance. :)

Pages: [1]