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Topics - Weasel
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Pixel Art / [WIP] Walk Cycle
« on: July 25, 2008, 08:16:55 pm »
Finally got around to rediscovering that I do indeed have an account here and that I did have a WIP pixel going may moons ago.

Anyway, was having major troubles with getting a walk cycle to flow smoothly back then, so messed about with it today. After having requested The Animators Survival Kit last Christmas think I've got a better handle on things, but staring at things to long messes with your ability to judge correctly.

So, before I start detailing things, am I just imagining the back foot 'dragging' (for want of a better word) due to troubles with it previously, or no? Or anything else that can be pointed out/critiqued I'd be very grateful, as this is my first attempt at animating a sprite, or making a sprite full stop really.

Edit:  New version -----vs----- Old

Pixel Art / Walk Cycle Help?
« on: October 04, 2006, 10:23:47 pm »
A few months ago I thought I'd try my hand at animating a human (although a stylised cartoon) walk cycle. I decided to do a pixel version as, well, I just didn't have to guts to try a full on drawn animation, heheh. Only maybe the second go at animation I've done, so I've still loads to learn.

Anyway, I'm pretty happy with the movement of his limbs on the whole, apart from he seems to limp a teeny bit where I haven't quite got the 1st and last frames smoothed out yet. Buut, I'm having a lot of problems with the head, whatever I've tried I can't get the movement to look natural, so he's stuck with a boring static head at the moment.

So any help would be very much appreciated, as I'm dead stuck at the moment.

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