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Topics - Friend
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1
General Discussion / Px Theme?
« on: February 26, 2016, 08:25:18 pm »
is pix ever gonna get a new theme?  current one is kinda ugly  :-\

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Pixel Art / anatomy attempt #1 (c+c)
« on: March 09, 2015, 03:29:08 pm »
The description reads young sexy muscular male model in underwear against white wall... ha  :blind:

anyway, right now I'm struggling with understanding how the left arm works with it bent so high up.  I can't visualize the skeleton underneath.  Also, there's bound to be a huge number of errors since this is my first try in anatomy.  I tried to visualize the skeleton like how Night showed in his awesome edit in datmuffinman's thread.   (thanks Night)

gave the arm a shot and tweaked everything else.  not sure i understood the joints right, especially in the shoulders.







3
Pixel Art / Have faith in me (c+c)
« on: March 06, 2015, 04:39:17 pm »
 well... here I go.  ;)  My first footsteps into the cave of drawings.  I've seen 32 come in and out of it and I feel inspired to go in.  Right now it is scary and dark, but I don't want to walk back outside...

I want to believe I can find my way through.  Can someone lend a pat on the back to keep going, as well as a torch to see?


4
I found an interesting article that reveals how changes in how we differentiate what we see with our eyes can completely alter our visual perception. Namely, that since blue might not have been differentiated from other tones in the past, people might have perceived color much differently- In the article, the sea is a dark wine, the sheep are violet, honey is green, and the sky is colorless.

I'm not going to put too much thought into the subject, but I will say this subject could possibly apply to other aspects of visual perception (not to mention all other aspects of perspective in life.)  These shifts in perspective probably are a major element that all 'color us' uniquely as artists...why my purple may be close but not exactly to yours.. What is interesting about the article is it demonstrates major and collective shifts in perspective are possible.

I think it is easy to become confined to a rigid perspective based on what we are taught.  It's hard to escape what we have developed as truths- that the sky is blue, for instance.  I think artists need to be reminded the power perception has on our expression.  I think this article is important in that way, since it reveals that it is not so idiosyncratic to achieve new perspectives, since perspective is never a fixed truth.  Shift your own perspective in a way that lets your own unique colors shine, even as both of those things are always evolving.  Don't be afraid to differentiate  ::). Maybe you will begin to see life in new colors  :hehe:

http://www.businessinsider.com/what-is-blue-and-how-do-we-see-color-2015-2?utm_content=buffer8a4e4&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer





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Pixel Art / thoughts on a "finished piece" (C+C)
« on: February 23, 2015, 03:53:10 am »
I thought I'd try something different by asking for better eyes to critique a finished work. 

Any insight into how I can improve would be great, as I think my current progress with this piece will be a stepping stone or "level-up", as I think I'm starting to get the hang of things.

The problem is, when I look at it, I see nothing inherently wrong.  Solid seeming workflow, the clusters are fine, I avoided banding, the palette works, the attention to detail is there, and overall the pixel tech seems fine.  The problem is something about it still looks a bit amateurish to me, and I can't pinpoint why.



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Pixel Art / Line art help
« on: January 22, 2014, 02:10:43 am »
I need help identifying booboos in my foundation point, le line art  :crazy:


cant get the image to appear  :-[ dunno whats wrong, ive done it before  :ouch:

7
General Discussion / pixel art at 2x view
« on: September 02, 2012, 07:41:32 pm »
Hi,

what do you all think of pixel art viewed at 2x?

I know pieces exist that are meant to be viewed at a certain size, but lately I've come to terms with realizing that I think just about ALL pixel art looks better (to me) when viewed at 2x or twice its normal viewing size.  I just think it really pushes the pixels in your face and you can see all of those hand pixeled squares and finely chosen colors, clusters, AA etc.  working in harmony.  At 1x, you lose some of this and you usually just get a very clean and sharp image. 

Take for example this wonderful new piece from PJ's OCEANSCENTED:



As you see, at 1x, you can't really see the yellow AA of the clouds or the sky blue AA inside the white clusters, and the mixture of black outline even gives the piece a sort of vectory feel.

But, at 2x, OCEANSCENTED's beautiful pixels and clusters and use of color for AA can really shine through.  And just imagine the difference between 1x and 2x if it were an animated scene:



What do you all think? 

8
Pixel Art / Smileys WIP
« on: July 07, 2012, 09:19:59 pm »


This smiley set is a bit of an experiment with colors and AA.  It's the first time I'm pixeling something with colors instead of greys first.  I really struggle with colors.  It's not really readable at 1x, but I think at 2x is the best size anyway, since it shows off the experimental AA/outlining at this size, so I like it.  All C+C is much appreciated.  I think what I most want to learn from this topic is better color usage, unless bigger flaws exist that I am not even aware of.


9
General Discussion / Some noob questions about pixel art.
« on: July 01, 2012, 09:22:44 pm »
Some of these questions are for clarifying something for me, and some are simply to be answered and explained.  Thanks to anyone who can help.
(brace yourself for extreme noobiness :crazy:)

1.) When to AA or outline?  I understand what AA is now, I believe.  It is for smoothing lines, curves, and eliminating jagged edges.  What I don't understand fully is when do you want to AA and when do you want to instead go for naked lines, or even a dark outline such as what you see with sprites sometimes.  Does anyone ever combine outlines that define the line art with AA? 

2.)  What exactly is banding and how do you handle it? Banding is when pixels of similar value or so line up, right?  Which makes some pixels look larger in size, decreasing the resolution, right?  What is the right way to eliminate banding?

3.) Greyscale and conversion. I've decided to only pixel in greyscale to start the image.  Is this a big problem in the long run?  I know it's fine to start with greyscale and convert, especially since pixeling for me is only a hobby.  What I'd really like to understand is how do I go about devising a palette out of greyscale once I've drawn the image in greys?  Another way to ask is how do I match colors to greys, if that makes sense.

4.) What is sel out?  Is it when you have broken and different colored outlines, or is it when you outline a side and leave another side unoutlined, or is it both?  What are the purposes of both of those things, if both of those are types of sel out. 

5.) Tall and wide pixels?  Why and how? 

6.) What does color balance mean and how is it achieved?  I believe it is called color balance.  Someone I can't remember commented on one of my first pieces by saying that my colors weren't balanced. 
 

10
Pixel Art / First Portrait Evaaaar- Could use some help
« on: June 24, 2012, 12:26:31 am »
I'm working on making a portrait of my lovely friend, but I am wondering if I am doing it right, since this is like my 3rd time trying pixel art, and I sorely lack ALL traditional art skills.  Regardless, I gave a crack at it.  Well, here it is.  

I still have a lot to do I think, but I want to know if I'm in the right direction, since I don't really know what I'm doing with pixels besides having a slight idea.  I haven't finished the glasses nor have started the ears.

What's getting me is the shading.  I haven't really tried as much yet as I should, especially on the cheeks I just sort of threw a cluster just because, but I just don't understand how to shade to save my life  :'( :'( :'( :'(  I look at references and I think to myself how the  :yell: does the shading make sense, and then when I try to copy it, it ends up looking nothing like the references; it ends up looking flat and random shading clusters....   :'(      

OK, I would really appreciate help, but I really want to do this on my own.  I mean I don't want someone to show me exactly how to correctly shade and then just copy it, because I want to do it for my friend.  In that case, someone to direct me on shading, and everything else like pixel technique would be MUCH appreciated  :-[

OH, and the nose is really messed up.  Definitely need to continue tweaking that



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