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Pixel Art / 3D based backgrounds for pixeled sprites
« on: December 23, 2005, 06:03:51 am »
!! Warning !!
This is and doesn't intend to be "pure pixelart" - whatever some people think that is - but a simple sharing of an interesting approach that might be helpful to some.
I am playing around with easier ways to create backgrounds with a dark dungeon atmosphere for cutscenes in a GBA game and turned to 3D tools to work out the perspective and shading of the backgrounds. I am taking those into the paint program to modify them to a less rendered feel before adding the sprites on top.
Here is a step by step [ still missing text though ]
http://www.spriteattack.com/anguna_b2_stepbystep/
I used Silo to create the basic 3D model, Bryce for the rendering and PhotoPaint to touch it up.
This is and doesn't intend to be "pure pixelart" - whatever some people think that is - but a simple sharing of an interesting approach that might be helpful to some.
I am playing around with easier ways to create backgrounds with a dark dungeon atmosphere for cutscenes in a GBA game and turned to 3D tools to work out the perspective and shading of the backgrounds. I am taking those into the paint program to modify them to a less rendered feel before adding the sprites on top.
Here is a step by step [ still missing text though ]
http://www.spriteattack.com/anguna_b2_stepbystep/
I used Silo to create the basic 3D model, Bryce for the rendering and PhotoPaint to touch it up.