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Topics - Grundy
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2D & 3D / Low poly model kit Thundremoar
« on: November 14, 2017, 02:34:15 pm »

I'm a game artist and toymaker.
My latest finished project is this paper tank model kit Thundremoar. Inspired on Thundercats' Thundertank.

Designing and making these from scratch was much harder than I anticipated. I don't work with Pepakura or other 3D tools because I like the challenge of using a 2D layout to conceive a 3D object. If that makes any sense. The whole thing was designed in 2D using PS and AI. Then they are machine cut by a knife plotter. It was a lot of puzzling but I am happy it's here.

I sell these (and other) kits on Etsy.


2D & 3D / Papercraft Food Robot Nood-O
« on: January 05, 2016, 01:50:13 pm »
Hi! I did a lot of pixel art but I just got into making papercraft robots. I thought it would be fun to make them look like low-poly game models. Here's my latest design: Nood-O! I hope the name and pictures explain themselves.

Noodles all day every day.

First I made a pixel art mockup and then made every part three-dimensional. Yes. I know there are other ways to do this but I like it this way.

Lots of cutting. looots of cutting. I had to take a few breaks.

I made the head first. Could not resist.

All the big parts folded and glued together.

Noodle packs.

Spices and sauces. Very essential.

The back.

Robot customer.

Seesh. That was a lot of work but insane fun. Next project is an ice cream vendor. For more about that you can follow my newsletter and Twitter.

My Newsletter

My Twitter
My Tumblr

My Instagram

Pixel Art Feature Chest / GR#161 - Mutant Gangland - Gameart
« on: December 29, 2013, 07:25:34 pm »

I'm working on the art of a turn based strategy game called Mutant Gangland.
I've come a long way and I'm still not done. In fact: I am even stuck on some parts.
Here is a chronicle of what I've done so far:

Thanks for reading. It's so awesome that you made it all the way to the bottom!
You can also follow my progress on Twitter:

General Discussion / Game: The Penarium
« on: June 06, 2013, 08:56:25 pm »

It's been a while since I last posted. But I have something to show you.
Me and my friends are working on a game called The Penarium.

Here you play a kid trapped in a carnival ride full of lethal traps and machinations.
I do co-designing and art for this project.
Here are some concept art pieces (which gradually blend into final art in my case)

The game is set around the 20's. A time when carnivals, circuses and funfairs were legit entertainment for locals.
It was also a time when magic was still truly magic and the unknown greatly outshun the known.
I watched some episodes of Carnivale and that inspired me a lot.

First I started making a colour palette.
I usually use the same one for all my games but since this game is such a strong setting I wanted to capture.
I'm not super good at making palettes but this is what I started with: (And a darker variant for the background)

Then I doodled up a character . I thought it would be fun to see a heavyweight kid outrun all those deathtraps.
Making him a ginger was the next move and I thought it would help to make him stand out from the background.

Then I made a circus tent arena for the background. The game has dimensions that make it fit for smartphones.
But 960x640 was just so huge! I don't have the skills to fill up such a canvas with gorgeous detail so I cut it in half.
Also the background was just too dark. It made the player stick out but the big picture it felt off.

Then I made a brighter variant but the tent made it look like the player is performing a circus act.
That is not the plot. The plot is that of a kid who is involuntarily trapped!
So I took away the tent and replaced it with a sky but with the ring it still looks like an arena.

Also I played with the colours of the sky and that is the phase I am in right now.
I might replace the sky for a tunnel and give it something of a tunnel of terror joyride feel.
But I also really like the simpleness of the sky.

I'm also playing around with the appearance of the player but maybe a Spelunky style character choice is even better.

I'm also still on the fence about applying outline.

Here's my twitter. I regulary post wip images there:

General Discussion / We released the demo for Pimps vs Vampires
« on: January 14, 2013, 08:43:15 am »
Hi mates.

I've been spending some time working on the alpha  a 2D roguelike called Pimps vs Vampires.
There is a secret war going on between these two tribes and in this game you are the pimp.

It has a lot of pixels and animations and I hope you can appreciate it.
Also. It's fun to play.

Here you can play the demo

Pixel Art / Pimps vs Vampires; a turn based mansion crawler.
« on: November 20, 2012, 08:22:54 am »
Hi all,

Me and my friend just released the first version of our game Pimps vs Vampires.
We did it for a jam where you get 7 days to make something.

It's hard to put the game down on a genre. Especially in this early state.
But it's best described as a top-down turn-based shooter.
It's also about the eternal war between the vampires and the pimps.

Would you mind if I use this topic to keep you updated on developments?
I'm not sure if I get banned when I provide links so let's say this:
-You can dm me for a download link

i'll also be posting updates on my

Tell me what you think.

Pixel Art / Animating chopper blades.
« on: August 02, 2012, 07:45:49 pm »
Ok people.
I've been working on my game so long the last days that i can't see straight anymore.

Right now i'm at the intro scene.
The player stands on the roof of a building and a chopper picks him up.
Then the building explodes.

Thing i'm stuck at. How can i animate the chopper blades?
I can't seem to figure this out because mation is lost from the side view.
There's gotta be some neat technique or trick. But i cant find it on google.

Pixel Art / Death animation
« on: July 09, 2012, 02:06:59 am »
So im still working on my gallery shooter type game.

At the moment i am wrapped up in death animations.
There are 3 main enemies in the game and we are still not happy with the way they fall down.
Any advice on how to make their demise look better? It's gotta be superdope and i'm not much of an animator myself.

Just fire away. It has to improve.

Pixel Art / Perspective and Character question
« on: July 04, 2012, 05:11:27 pm »

I need some of your views on this.
What name would you give the the "perspective" shown below.
And in what view would you portray characters in this?
Also, if an emeny would lie dead on the ground in this level. How would that look?
I would be very happy to see examples of this.

Pixel Art / Grundysoft shooter Game
« on: June 18, 2012, 02:46:35 pm »
Hi all,

I am working on a retro shooter. For now dubbed Elevatorshooter as part of the 7dfps contest which is now finished (the contest).
My friend does all the coding. I do the music and pixelart.

It's very heavy on pixelart and kinda looks like Wolfenstein.
Except for the fact that you are a stationary target.
I am a big toy-enthousiast and like to put in some GI-Joe style characters.

The pixels are huge indeed. I work on pixel size and then double it to make it look extra chunky.
I am not really an artist so i really need your helps. Especially with the animations.
I will share some stuff here as the game progresses.Here are some walk cycles that i think could use some work.
I will post weekly updates on my site.

What do you think?

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