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Topics - mahhov
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Pixel Art / [C+C] [WIP] cobblestone/grass/pebble
« on: March 31, 2012, 02:19:45 am »
I've been trying to make some walkable pebble/rock/dirt terrain for a hypothetical game. I'm somewhat pleased with the first two of the images below, but would like to hear more educated opinions. Which of the three methods would most likely result in something that looks at least slightly descent. Also, more specific questions, is the purple colors a good choice or irritating? And I've had some trouble with tiling. It seems that whenever I put any pebble/stone/dirt larger or weirder than the surrounding ones, it stands out and makes the repeating pattern noticeable. But without those unique pieces, the image looks even more repetitive and boring. Am I right in thinking that having a variation of tiles would solve this problem?
Thank you for any help and I apologize if my attempts seem elementary, I've only been trying pixel art for a few months.






edit: I changed the palette and shading on the fourth image, but it still seems very repetitive so i'll be working on that.

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Pixel Art Feature Chest / GR#086 - Tree - Shading, Clusters
« on: January 16, 2012, 12:52:38 am »
I'm new to pixel art and i've given it a try for three weeks or so. I've attempted a tree. I think i've reached a point where some critique and suggestions would help a lot, and I would appreciate them.



the first one was inspired by http://www.vbgore.com/images/hosted/mith4.png.

in my opinion, i seem to be having trouble with the leaves but that's not to say the trunk is any better.
i'm also not sure for the colors, so i've tried multiple sets.

thanks in advance for any help.

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