Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Teknogames
Pages: [1]

Pixel Art / Samurai Gunn - Graphics help
« on: September 09, 2012, 11:06:31 pm »
I'm making a commercial game called Samurai Gunn, and I've been staring so long at the graphics that I'm at a loss on how to improve them.

What would you do were this your game?
I'm very open to critique!

General Discussion / PIXOTHELLO - Mockup/Tileset Creation Tool
« on: March 20, 2011, 11:47:12 pm »

Make A Mockup.
Organize Your Tilemap.
Use In Game.

I created Pixothello because I dreaded making tilesets for my games. Now I dig it. I created most of the graphics for the game 0Space with this program. You can create seamless tiles quickly and easily, see if your tileset works before you export it, and organize it accordingly.  Though this started as a project tuned to my own workflow, I was tired of sitting on the program, so I made a few changes to make it more accessible.

Here is the Download Page,
which also sports some videos

While Pixothello is nice, it does have a few shortcomings:
  • Occasionally slow FPS (Made in Game Maker)
  • Can only export .BMP's (Made in Game Maker)
  • Cannot rotate tiles (Did not foresee when I programmed it, and now it's hard to add)
  • Fill tool breaks on erased pixels (No idea)
  • Cannot undo tilemap changes(yet)

Pixel Art / Tank Game Tileset - Critique Encouraged
« on: June 08, 2010, 05:50:36 pm »
I am currently making graphic assets for a commercial tank game that is looking for a style a little similar to Advance Wars.

I have been fuddling with tile sets for a while, but I'm just not happy with the results. Knowing that color choice is a highly important aspect of pixel art, I messed with the palette a lot, but I know that that isn't the only source of my dissatisfaction.

Here was the first tile set test (Though thank god we will have no plains level)

Then I made a snowcaps tile set that just turned out way too colorful

I messed with the colors and found that I liked the blue look, and the bounce light on the rocks, though the look was still odd

P.S. Does anyone know how to copy tiles in Promotion?

My friend Tyler suggested I research some snow, and take notice how there is little to no detail in it. My art director insisted that higher parts of the level be brighter than lower parts, so I strayed from using white in the lower part. This one is currently my favorite, but something about the high contrast from cliff to snow bugs me. And the random detailed floor is a bit off too.

What do you guys suggest I do?

Pixel Art / Tileset: Futuristic shouldn't mean bland (Help with idears?)
« on: October 10, 2009, 01:14:34 am »
So this is a tileset for a level of a game I'm working on, and the actual boundary blocks call for more interesting and complex structures than what I have provided. What kind of tiles can I make to give it more flow and variation?

General Discussion / Mockup Application/Program?
« on: April 04, 2009, 11:39:54 pm »
A long time ago I saw a video on here where someone made a mockup using some sort of handy program (They were making something like pitfall/indiana jones style jungle tiles). I've been looking online for something similiar ever since, but I never got any luck. I was wondering if anyone knew where I could find such a program, or if you know how to do a looping function in photoshop without using the Offset filter.

This is quite the shot in the dark, I know.

2D & 3D / Low Poly Girl -Dahlia
« on: November 05, 2008, 11:17:18 pm »
 :-\ This is my first time trying to make my texture nice and organized. I uv mapped it by using a projection unwrap instead of Blender's normal unwrap by using seams.
Right now the only problems I can see is that it is inconsistently pixelly, (also her left leg and arm are not actually attatched to the rest of the model)

I would like some Texture and UV mapping tips. (and for bonus points someone can tell me a handy way to reatach duplicated limbs in blender).

Pixel Art / Re-spiffying old sprites
« on: May 27, 2008, 11:47:04 pm »
I’ve gone back to an old game of mine and revamped the whole thing, but I’m having trouble with the graphics. I get to a certain point after clearing up the original line art and such, but once I feel I’ve done all I can do, something still seems wrong. I figured I could get some guidance.

Old    New

Pages: [1]