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Topics - infinitegames
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Pixel Art / The Black Clock ? Game I'm working on
« on: August 19, 2011, 06:00:41 am »
Hey everyone, I'm working on a game in Game Maker to be release on the Mac app store and for free on the internet to PC and Mac. It's heavily inspired by NES graphics (and I'm using the NES palette) but I don't have any color limitations and its very high res. Most sprites are 72x72.

You can download an early demo at
but here are my sprites. I'd greatly appreciate some advice and stuff. You guys always do very inspiring work. I'm having a lot of trouble with the clock especially, and I think the enemy sprites could use some work.

Pixel Art / NES Palette Game Sprites
« on: December 24, 2010, 07:21:32 am »
Hey everyone, I've posted on here once before, but mostly I just  come here to look at the pixel art  :y: :). I've been wanting to start working on games again and figured it would be a great time to revisit an old project. I'm using the NES palette I found on here and loosely adhering to the restrictions of a NES game (3 colors for sprites, 4 colors for tiles). I've been really inspired by the awesome use of color here, so I wanted to really try to get the most out of a really limited palette. Let me know what you thin.

This is the main character

Pixel Art / Platform Game Graphics (Dumpish thing)
« on: September 29, 2007, 02:18:34 am »
Hey everyone. I look here every once in awhile because the art here is just so good. I hesitated to put my own sprites up here, though, because I know I'm not very skilled.

But then I saw what Doppelganger did in Camdog's post( and I would really appreciate that amount of help, because I think I'm probably at a good level where I'll understand what you're talking about but have yet to evolve my pixel skill. Also, I didn't do 100% pixel art, so I'll let you know when I used some Photoshop techniques.

This is the main character (Tom)
I used a little Photoshop for the wood grain.
This is supposed to be a dirt background. I had a better one, but I can't find it. I used a pattern (that I made) in Photoshop.
I definitely did not pixel every frame. I used the perspective tool in Photoshop.
  A donut block.
I'm probably proudest of this one. For some reason I spent an inordinate amount of time on it.
This is probably my biggest non-pixel offense. I used some layer effects for the drop shadows. I drew them, but I used the multiply layer style. I also applied the pinstriping as a pattern so I wouldn't have to do every line by hand. It was just so big, but I know it somewhat suffered from my inability to give it the time it needed.
This one was hard. I really wanted the graphical style to make everything look a little dirty. Paint chipping and grime and stuff, but I couldn't figure it out.
Ignore the ultra flat grey ones. I don't know where the updated version of this tileset is.

Here's a link to the game as it stands currently, so you can see everything in action: Made in Game Maker!

I'll post more as I find more, and I really would appreciate any comments, critique and especially giving examples like on the page that inspired me to post here. Just putting these up have made me think about how flat they look. I guess that's what I wanted at the time, but I know you guys do better practically in your sleep. Lend me your wisdom  ;D.

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