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Topics - mice
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Pixel Art / [WIP] platformer
« on: February 24, 2007, 06:59:01 pm »
Took a break from the shmup and decided to start on the platformer. After watching Helms wonderful video I was full of inspiration, and two seconds later it was all gone...  ???

First part is going to be your standard deactive-the-energy-thingie affair.
The main char isn't going to look like that, he is going to be a robot though, but not with your regular arms and legs.

...and frozen...but it didn't work as good this time...

Pixel Art / [WIP] Horiz shmup
« on: February 13, 2007, 09:46:30 pm »
Hi all,

Here's a mockup of a game I'm creating at the moment. It's for a (self made) game console with some low end specs.
(512 colors , 16 colors per tile, 32x32 tile size, 2 layers, 15 colors per sprite + transp, 16 pals for the background, 16 pals for the sprtes, 256x224 screen, 128 sprites)

I'm working on removing the repetiveness and adding detail to the foreground layer, at the moment.
But I have no idea what to make for the background layer, so I just added some strange grey rocks as a place holder.

Thoughts and crits welcome.

- mice

Been playing around with the colors. Although 512c are a bit limiting it's quite fun.
Could just switch the palette in a level and make hell freeze over. Cool.  :)

The colors in these pics are now stretched with steps of 36.4 instead of the earlier 32.

Added a face, supposed to be a boss, but looks more like the easter-heads of gradius...  :'(

EDIT_3 (2007, 18th Feb, 05:49:30):
Added som enemies. Didn't want them to turn out like a 'standard 1A' enemy, but it did.
Also re-made the cheek bone hi-light, will work some more on that part.

Will probably try some HU display work now.

This has turned into my blog page...

Added another enemy, ground based. Also made a ground for him to stand on. Got a bit more depth to it, maybe...?
Revised the face, again. In case someone wonders, yes the face is currently a sleep. It will be woken and a control orb will be placed in its forehead. Dadaaam!

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