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Pixel Art / new Skullgirls sprite style: Filia idle stance
« on: June 26, 2007, 02:03:19 pm »
Hello all,
My name is Alex Ahad / o_8 - I actually signed up to this forum a while ago, but haven't gotten around to doing much pixel art due to school.
Some friends and I are working on creating a fighting game called "Skullgirls" http://www.skullgirls.com
Actually pkmays made some very awesome fan sprites which I enjoyed seeing greatly. Talking to him is what eventually led me to this forum.
It was also his fan sprites that had me seriously reconsider increasing the size and detail of the game's sprites.
Here is an example of what it would be more like now:

(note: I used Filia's 2P colors here because its easier for me to work with than when her hair and skirt are close to the same color as is in her 1P)
You might notice a considerable amount of wobbliness...I wanted that sort of animated traceback look- but I think at the size of pixels, what might have seemed okay in a normal hand drawn image ends up looking kinda funky in pixel form? However, if this seems okay, then I'd be fine with that. I do want that sort of hand drawn feel in there as much as possible
The rendering style, I allowed some elements of black in the shading. I guess this uses more black than most sprites would normally?
Oh on the topic of colors.. I don't know how to ask this exactly because I'm not too good with proper terms.. but basically I used Photoshop to make this file... and I guess my index pallette or whatnot is kinda sloppy and a mess. I think for how our programmers are planning it, I'd need to have the transparent color at the first spot in the pallette. However, its somewhere random in the middle of it... generally I was curious if there is a way (in any program) to organize a pallette without like changing the color? I dunno if that makes sense.. hopefully it kind of did ;
Another reason I post this is because I'd like to inquire if anyone would like to help in the future in the creation of the sprites for the game? It'd be like.. totally voluntary non-pay stuff... since we are extremely limited in any sort of money. Its mostly a for-fun kind of thing. Great for portfolio I'd imagine, particularly if we could make a completed version of the game.
And on that note, I'd also like to ask if anyone has seen pkmays around lately? I haven't heard from the guy in ages. As far as I can tell he just disappeared. I'd like to talk to him again if possible, if anyone here knows anything about it owo
Thanks guys, I hope to hear from you soon T^T/
My name is Alex Ahad / o_8 - I actually signed up to this forum a while ago, but haven't gotten around to doing much pixel art due to school.
Some friends and I are working on creating a fighting game called "Skullgirls" http://www.skullgirls.com
Actually pkmays made some very awesome fan sprites which I enjoyed seeing greatly. Talking to him is what eventually led me to this forum.
It was also his fan sprites that had me seriously reconsider increasing the size and detail of the game's sprites.
Here is an example of what it would be more like now:

(note: I used Filia's 2P colors here because its easier for me to work with than when her hair and skirt are close to the same color as is in her 1P)
You might notice a considerable amount of wobbliness...I wanted that sort of animated traceback look- but I think at the size of pixels, what might have seemed okay in a normal hand drawn image ends up looking kinda funky in pixel form? However, if this seems okay, then I'd be fine with that. I do want that sort of hand drawn feel in there as much as possible
The rendering style, I allowed some elements of black in the shading. I guess this uses more black than most sprites would normally?
Oh on the topic of colors.. I don't know how to ask this exactly because I'm not too good with proper terms.. but basically I used Photoshop to make this file... and I guess my index pallette or whatnot is kinda sloppy and a mess. I think for how our programmers are planning it, I'd need to have the transparent color at the first spot in the pallette. However, its somewhere random in the middle of it... generally I was curious if there is a way (in any program) to organize a pallette without like changing the color? I dunno if that makes sense.. hopefully it kind of did ;
Another reason I post this is because I'd like to inquire if anyone would like to help in the future in the creation of the sprites for the game? It'd be like.. totally voluntary non-pay stuff... since we are extremely limited in any sort of money. Its mostly a for-fun kind of thing. Great for portfolio I'd imagine, particularly if we could make a completed version of the game.
And on that note, I'd also like to ask if anyone has seen pkmays around lately? I haven't heard from the guy in ages. As far as I can tell he just disappeared. I'd like to talk to him again if possible, if anyone here knows anything about it owo
Thanks guys, I hope to hear from you soon T^T/